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Halo & MDE

Halo & MDE

Guns, Building blocks, Armory, Materials, New Dimension and More!

8,781
26
Decoration
Equipment
Technology

Compatibility

Minecraft: Java Edition

1.20.1
1.19.4
1.19.2
1.18.2

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

Maekran
Maekran Owner

Details

Licensed ARR
Published 2 years ago
Updated 9 months ago
DescriptionGalleryChangelogVersions

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Halo & MDE - 1.7.1 - Oopsie Daisy Fixes

by Maekran on Oct 1, 2024
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Halo & MDE - 1.7.1 - Oopsie Daisy Fixes

by Maekran on Oct 1, 2024
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Halo & MDE - 1.7.1 - Oopsie Daisy Fixes

by Maekran on Oct 1, 2024
Download

Halo & MDE - 1.7.1 - Oopsie Daisy Fixes

by Maekran on Oct 1, 2024
Download

IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu

Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites

Added a settings menu. Default keybind: [END] - Will have more options in the future

Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu

Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")

Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world

Added a new kit: Forerunner Builder Security

Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect

Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes

H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty

Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)

Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands

Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels

The Forerunner Shield World "moon" changed to an Eld

Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases

Made some leftover block textures and potion effect icons' resolution smaller (64x at most)

Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough

The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...

Blaze Rod Stack burn time fixed

Fixed Forerunner Durances not using processing power when analyzing

Fixed crashes related to tooltips

Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles

Minor improvements

Halo & MDE - 1.7.0 - Explosive ADHD Update

by Maekran on Sep 1, 2024
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Halo & MDE - 1.7.0 - Explosive ADHD Update

by Maekran on Sep 1, 2024
Download

Halo & MDE - 1.7.0 - Explosive ADHD Update

by Maekran on Sep 1, 2024
Download

Halo & MDE - 1.7.0 - Explosive ADHD Update

by Maekran on Sep 1, 2024
Download

Quick Slander:

The file is lighter due to the optimization of texture resolution...

Changed the command "/mde" to "///halo_mde"

Removed "/mde_truly_efficient" and "/mde_halo_species" commands, as "///halo_mde species" does all of it well enough. This also means no player without OP can use said commands

Spartans can be differenciated between Orion (I) and the three next generations on the "///halo_mde species" command string

Upgraded some of the "///halo_mde" command code

Changed ALL the guns' textures (except for melee) to 32x instead of 64x

Mjolnir armor sets kill the PLAYER wearers that are not spartans or aliens

Added Rocket Launcher, Fuel Rod Cannon (Halo Reach/4) and Fuel Rod Gun (Halo CE)

Added plenty of tooltips to aid the player in-game

Added so much little details I can't even remember them, such as name changes, advancements, description upgrades...

Added new blocks for all factions (UNSC and MAK blocks will be legendary when they're added, but not now)

Added a lot of new structures (Mostly Covenant and Custodian)

Added an AI deobfuscation system to get rewards from the new Alien Data Fragment items, mostly coordinates (the new way to obtain them now is like that). This new system will require the player to use a new Field Thought Scanner tool along empty chips to make an AI based off the sentient entity scanned. Then the AI will study the data fragments on the new AI Workbench to gather clues and eventually obtaining a reward from them

Added more uses to Forerunner and Yag Shapers based on the function Covenant Shaper already had since a long time ago: Removing Covenant Forcefields

Fixed a surprising bug related to the Forerunner and Custodian tiers of armor's ability to despawn arrows around their users. (Particles were spawning wrongly on tick update on broken coordinate printings)

Fixed some FSW generation problems and changed the way its biomes look, same for Nevhatreqyos (You do notice the trend here, right?)

Fixed the bugs that made Cosmic Gates teleport you to the desired Dimension but not the desired coordinates + made the Cosmic Data of each player remain even after death.

The Cosmic Data Tab now has visible letters where the buttons are (In the Treqyo font, of course)

Universal Coordinates now show their data on a proper tooltip instead of their name, making them easier to read. All existing Universal Coordinates before this update are fixed automatically when hovering over them

Silver Shroud armor will protect the player from the Prevalence without the need for a Custodian status, granting the player infinite time to stay in the dimension

Fixed a bug that made ALL of the mod's blocks tick

Greatly nerfed the Forerunner Grave Loot Table (Loot table inside the Beam Towers remains the same)

Solved aesthetic aspects of the Plasma Grenade when on the ground, looking more like the Halo games

Upgraded archaea particles

Reworked Nanolaminate Block, Nanolaminate-related items and similar textures (Covenant Curveblade is now blue instead of redish too). Did the same to the Forerunner items (ingot, plate, barrel...), they look even better now

Nanolaminate Blocks now spawn in the Nether to give the player a minimal chance of farming them. Yet again, something similar made to the Forerunner Metal Blocks: They now can be found in the same manner ores can on the FSW between the -7 and the 7 Y levels

Random unfocused texture fixes

More ADHD driven improvements, fixes and content

Completely broke Máekran's brain

Halo & MDE - 1.6.2 - Damage Control

by Maekran on Jun 7, 2024
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Halo & MDE - 1.6.2 - Damage Control

by Maekran on Jun 7, 2024
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Halo & MDE - 1.6.2 - Damage Control

by Maekran on Jun 7, 2024
Download

Halo & MDE - 1.6.2 - Damage Control

by Maekran on Jun 7, 2024
Download

Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game

The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship

Solidified the energy shield system in stone, it's now perfect

All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers

Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid

Some texture fixes

Minor fixes and improvements

Halo & MDE - 1.6.1 - Consistency Update

by Maekran on Jun 2, 2024
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Halo & MDE - 1.6.1 - Consistency Update

by Maekran on Jun 2, 2024
Download

Halo & MDE - 1.6.1 - Consistency Update

by Maekran on Jun 2, 2024
Download

Halo & MDE - 1.6.1 - Consistency Update

by Maekran on Jun 2, 2024
Download

Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in

Added vacuum-sealed variants of both Marine helmets (Brown and Green)

Added Fragmentation and Plasma Grenades

Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"

Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die

Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians

Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)

Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails

Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them

Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)

Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity

Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run

Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)

DMR and Promethean guns' sounds improved

Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.

Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed

Overall random texture fixing

Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed

Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)

Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)

Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more

Aímaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it

Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)

Several minor fixes and improvements

Halo & MDE - 1.6- The Prevalence + Forerunner Ecumene

by Maekran on Mar 19, 2024
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Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene

by Maekran on Mar 19, 2024
Download

Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene

by Maekran on Mar 19, 2024
Download

Fixed structures not spawning on ports beyond 1.18.2

Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene

by Maekran on Mar 19, 2024
Download

IMPORTANT: Almost every Custodian Mob IDs renamed

Added Quarantine Rifle, only seen briefly on the Halo 4 terminals. Behaves like a buffed Arcane Sentinel Beam

Added Yitai Custodian Weapon, with a long range mode and a beam mode

Added B.O.B and Arbiter armor sets (the latter with a sealed helmet variant)

Added a lot of Forerunner armor sets from Halo 4 and Halo Origins

Added new Forerunner mobs using the new content

Added Forerunner Sentinel Aggressor from Halo: Combat Evolved. As if we did not have enough beam-based weapons already, a new Sentinel Beam with a more red laser was added along side it

Added new Forerunner variants of the Hard Light tool set

Added Forerunner Armiger mob and armor set, the blue variant of the Lost Promethean (this new one being neutral)

Added new selectable species for the player: Forerunner Armiger. Grants iron golem sounds when hurt/dying and makes their blood glowing orange

Added two sets of armor based on Al-An from Subnautica

Added Ergaslyr and Kalvryr Variants, added the new Aímaslyr-tier armor with variants too

Added new Nevhaseíba mobs

Added Armiger Armor randomized teleport, the same keybind behaves differently with both Forerunner Combat Skins and Custodian Armor Variants

Added Universal Coordinates item, making the management of Cosmic Gate data a lot easier in both singleplayer and multiplayer

Added Silver Shroud Nemesis + armor set and new sword

Added more Architect/Precursor content from Subnautica, including Robo-Crawlers, Ion Cubes, recipes for the Sigma Architects, a huge block selection... All of it to both serve a friend and consistently separate the Precursor art direction from Custodian's

All energy shielded armor is compatible with each other + shield visual effects enhanced

All Elite Helmets have HUD now

The command "mde" now has one more main string: "kits", a way to give the player loadouts based on species, rank and more

Forerunner Armiger Shell armor has long sleeves now and, with that, can be fully used in space. Also given sentinel-based shields now (reflected in the recipe too)

Custodian Ypirétis variants added and reworked. Any Custodian construct, because of lore logic, can only be tamed with Universal Abstract Data

Overall Custodian art direction changed/improved

Various Armor Textures fixed

Some helmets use new models now

Bungie Promethean weapons overheat now

Armor and mobs' knockback resistance reconsidered

Nerfed Yag Blocks

Buffed Titanium/Lead ore spawns

Covenant/Forerunner blocks ignite in blue Soul Fire now

Hard Light Bricks have animated textures now

Cosmic Gates can be used by the Silver Shroud players now

Most block textures that were 64x64 pixels resized to 32x32. Also redesigned visual Alloy, Covenant, Forerunner and Yag block materials (Example: Covenant blocks look more shiny, Forerunner blocks look more dusty and heavy...)

Forerunner "Golden" Textures now look golden (hilarious), including blocks, the Sentinel Major, its beam and scrap items

Forerunner Beam Emitter structure is now a near 1:1 replica of the one found in Halo: Reach's Installation 04 firefight map

Sigma Architect sounds' volume reduced by a 75%

Heavily optimized the mod's tick update usage

Some mobs accuracy when shooting greatly improved

Custodian/Nevhaseíba mobs' drops enhanced

Rebalanced Custodian Travelers' spawn rates

Fractal Suns and Shielded Object on The Prevalence/Pocket Dimension and Nevhatreqyos/Nevhatreqyos Barrens visually improved

A lot of insane small details, fixes and improvements

...

Removed sanity from Máekran

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