Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in
Added vacuum-sealed variants of both Marine helmets (Brown and Green)
Added Fragmentation and Plasma Grenades
Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"
Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die
Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians
Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)
Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails
Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them
Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)
Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity
Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run
Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)
DMR and Promethean guns' sounds improved
Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.
Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed
Overall random texture fixing
Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed
Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)
Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)
Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more
AÃmaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it
Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)
Several minor fixes and improvements
Files
Metadata
Release channel
AlphaVersion number
1.6.1Loaders
Game versions
1.20.1Downloads
49Publication date
June 2, 2024 at 6:46 PMPublisher
Maekran
Owner