- Changed the Status of the Lib Mod from Beta to Release
- code clean up
- shifted all related attributes, particles, sounds, animations of certain class mods to their mods for better management
- deleted sign intensity and adrenaline attribute, because now its present in the Witcher Mod
- registering the attributes with the vanilla minecraft attributes
- added optional compat for tierify, tiered & simply skills (can be disabled in tweaks config)
- added new particles
- bleeding don't works on undead monsters
- added enchantments for the elemental Spell Powers Air, Earth and Water
- you can craft white wool with wolf and polar bear fur
- added sounds for water and earth spells
- added the water and earth particles to this lib
- added frozen ticks to Frosted and FrozenSolid
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Will not work with earlier versions i mentioned above
- Shifted some Status Effects & Particles to the class mods
- Created Custom Air,Earth and Water Spell Power Attributes for Elemental Magic
- Created some Custom ParticlesTypes for other depending Mods
- first Beta Version
- now serves as a Library, the classes will receive their own Mods
- removed Items, Armor and Blocks
- Animations, Particles, Sounds, Effects and Attributes stay in the Mods, because different Classes from different Mods will use them
- Until the seperate class mods are released you should stay on Alpha version if you want to play
- created custom attributes f.e. rage(the less health you have, you deal more damage)
- balanced many Spells
- balanced armor and weapon attributes
- created a new Melee spell book based on witcher sword combat
- added Better Combat compat for the Witcher Swords
- added custom ores for witcher swords
- this release will most likely be the last version before the beta will be released
- maybe the classes will split in 3 different mods and this mod will be used as a lib for attributes, effects, animations etc.