- Prospector now works against any enemy instead of any monster.
- Reduce chance of Prospector proc down to 5% from 10% & down to 25% from 30% with luck effect.
- Improve normal Kobold trades to reduce chance of stone types (but doubling their yield when they do get rolled) & increases variety of the other drops a bit more.
- Kobold Potions can now have two different common effects.
- Removed chance for Blindness as a 3rd negative effect.
- Re-ordered the Kobold Potion Creative Tab with above changes in mind.
- Fixed issue where Kobold Enchanters will stop dropping Kobold Potions when trading.
- Fixed issue where a kobold will copy the emerald stack count instead of having a single emerald (emerald duplication by killing kobolds in mid-trade).
- Fixed issue where a kobold will still give a trade item after being killed mid-trade.
- Reworked Kobold Potions Completely.
- Kobold Infinity Potion now has a 100% chance of appearing in the main chest in the Desert Dungeon.
- Kobold Infinity Potion is missing effects by default but you can use any kobold potion in your off-hand with it to change it ONCE.
- Rascal's Kobold Iron Pickaxe is now better enchanted.
- Unique Texture for the Kobold Potions.
- All possible Kobold Potions you can get from the Kobold Enchanter will now be in their own Creative Tab.
- Kobold Rascals will now spawn in a similar manner like Wandering Traders.
- Kobold Rascals will now always give a bundle upon being found & that bundle can have random items.
- Kobold Rascal's Bundle loot is done via a tag and can be changed in a datapack but will always have a small chance of having diamonds.