- Removed Mending from Enchanter Trades.
- Removed Kobblestone Music Disc from Kobold Trades.
- Added Kobblestone Music Disc to Engineer Trades.
- Added Tuff to Kobold Trades.
- Adjusted Other Trades.
- Fixed Item Texture for Kobold Banner Pattern.
- Replaced "forge:kobolds" tag with "kobolds:kobolds" tag.
- Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
- Kobolds now have a separate cooldown for potions
- Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
- Kobolds will now use fire resistance & water breathing potions
- Fixed bug where sometimes a Kobold continues using a shield after combat
- Kobolds are no longer affected by scary roars from Alex's Caves
- Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
- There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
- Kobolds are better with bows.
- Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
- Kobolds will no longer attempt to attack if they have no item in their hands.
- Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
- Kobolds & Villagers are no longer at war.
- Kobolds are no longer considered enemies.
- Kobolds will now attempt to pick up their own tridents after a fight.
- Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
- Kobolds will now properly breed together and have hearts when they are looking to get with each other.
- Kobold Skull is now considered a proper Skull Block.
- Heavily improved code in a lot of areas.
- Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.