[V4.3.2]
- added the
NBT
OptiFine texture property, which can read any NBT value of an entity that is available to the client - added wolf collar support
- API updated for other mods to utilise ETFs random texture .properties file loading (will be used in EMF)
- added an option to enable transparent skins for all players, even ones not using ETF skin features.
- added checks to catch some nullPointer crashes
- fixed an issue requiring other clients to have ETF installed when joining an Essentials mod hosted game
- reworked the handling of all entities internally by ETF, The ETFPlaceHolderEntity EntityType has been removed.
- fixed a crash caused by modded entities with large numbers as texture file name making etf think it is a variant .png
- added config setting to disabled using variants in the vanilla directories (making only optifine and etf folders work) this is specifically added for certain mods that have their mob textures named like "mob2.png" that are detected as random mobs by etf
Illegal path override = All
config setting will no longer allow empty paths- added brazilian portuguese translations
- updated chinese translations
- fixed a crash when uploading skin changes on the forge version
[V4.3.1]
- updated russian translation to 4.3 thanks to @Felix14-v2
- fixed a button translation
- added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work
- resolved an issue with additional textures like enderman_eyes.png or sheep_fur.png resetting after a short time if the base texture had .properties but the additional texture didn't
- added shulker bullet texture support
[V4.3.0]
Update summary
ETF 4.3 brings with it many fixes and stability issues as well as compatibility features and some long time missing
features.
Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod
and any skin changing mod
as well as fixing a notorious Tinkers construct
crash on forge.
Added:
- added Minecart, Boat, Evoker Fang, and Llama carpet texture support
- added an option 'enabled by default' to set ETF to not tamper with any textures that have PBR textures attached, to preserve PBR functionality, only if shader mods are present
- added an option 'enabled by default' to set ETF to not tamper with any textures that has
moremcmeta mod
animations, to preserve animation functionality, only ifmoremcmeta
is present
Changed:
- changed handling of block entity features, should clear up several issues and be very stable compared to before
- skin features rework:
- should now be compatible with most skin changer mods e.g.
diguise-heads
,impersonate
, orfabric tailor
- much faster implementation
- updates the clients skin in game after uploading, so you don't need to restart (doesn't update other players, that still requires a restart)
- should now be compatible with most skin changer mods e.g.
- changed the
[Allow broken texture paths]
setting, it can now be set tooff
|entities only
|all resources
, all resources is not recommended - made a few large source code refactors, no functionality change
Fixed:
- fixed
Tinkers construct
crash - fixed
3D skin layers mod
compatibility with ETF skin features - fixed skin changing mod compatibility (e.g.
disguise-heads
,impersonate
,fabric tailor
) - fixed updatable properties for additional mob textures, like sheep_fur.png and villager types, not updating if the base texture doesn't
- fixed tooltip lines ignoring line breaks in 1.19.3
- fixed an issue with the
[Allow broken texture paths]
setting preventing resource packs with broken paths from loading correctly in 1.19.3 - fixed an issue with chest emissive textures