[4.4.3]
- added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows
- Added an option to disable the compatibility patch applied to the
3d skin layers
to enable skin features to work (this only ever needs to be disabled if it conflicts with some other mods version of a3d skin layers
compatibility patch, or if a future3d skin layers
mod update breaks this) - players skulls now correctly reflect the texture they are meant to display, instead of the players current skin if online
- Fixed crash caused by unexpected values in property ranges
- Tweaks to player skin settings screen
- Tweaks to classes used by EMF
- api additions
- full
NBT
property parity with OptiFine, ETF now parses the examples in this link correctly (https://optifine.readthedocs.io/syntax.html#nbt) - added ETF only
NBT
"raw:" syntax variant "print_raw:" which will act just like "raw:" but will also print what that raw value is for testing purposes - added ETF only
NBT
property syntax which will print the entire entities NBT data to the log, not just the specific compound, if theNBT
property text starts with "print:", this will not affect the function of text after the "print:" - vanilla texture variants like
wolf_tame.png
will fall back towolf.properties
ifwolf_tame.properties
doesn't exist (this is true for wolf, bee, ghast & strider texture variants) (only for vanilla textures) - the
Blocks
property now utilizes the full OptiFine blocks syntax[namespace:]name[:property1=value1,...:property2=value1,...]
allowing matches such as"blocks=oak_stairs:facing=east,west:half=bottom"
- made
Name
,Names
,Biomes
andTeams
properties more robust and all 3 can now utilise Regex and Pattern not justNames
- added support for emissive textures on mob head blocks
- added support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future)
- resolved injection warning on mod load
- improved resource reloading mixin
- altered the livingEntityMixin structure to accommodate plans for
EMF
- some API additions for
EMF