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Nwoof's Wynn Shader

Nwoof's Wynn Shader

Shader designed for Wynncraft.

24.0k
27
Fantasy
High
Low

Compatibility

Minecraft: Java Edition

1.21.x

Platforms

Iris

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Creators

nwoof2012
nwoof2012 Lead Developer

Details

Licensed GPL-3.0-or-later
Published 11 months ago
Updated last week
DescriptionGalleryChangelogVersions

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Alpha-0.3.3

by nwoof2012 on Jul 29, 2025
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  • Added options to change tonemap
  • Added adjustable block light color with Scene-Aware Lighting disabled
  • Added Volumetric Lighting functionality with Scene-Aware Lighting disabled
  • Fixed coordinate issues with Scene-Aware Lighting
  • Fixed certain maps being visible through entities
  • Fixed inconsistent normal maps on particles

Alpha-0.3.2

by nwoof2012 on Jul 26, 2025
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  • Added blend between ambient light and global illumination
  • Improved parity between normal chunks and Distant Horizons LODs
  • Improved blending of fog across normal chunks and Distant Horizons LODs
  • Fixed Ambient Occlusion resulting in flat terrain going black

Alpha-0.3.1-Fix.1

by nwoof2012 on Jul 12, 2025
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  • Fixed lighting imbalance between normal chunks and Distant Horizons LODs

Alpha-0.3.1

by nwoof2012 on Jul 12, 2025
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  • Added global illumination
  • Improved water normals

Alpha-0.3.0

by nwoof2012 on Jul 9, 2025
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  • Added Volumetric Fog
  • Made Volumetric Clouds procedural
  • Improved Volumetric Lighting algorithm
  • Improved sun transition between times of day

Alpha-0.2.22

by nwoof2012 on Jun 17, 2025
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  • Overhauled water shading
  • Added Ambient Occlusion to Distant Horizons LODs
  • Turned off Silent Expanse desaturation by default
  • Added toggle for Screen Space Reflections
  • Fixed Screen Space Reflections not working with Scene-Aware Lighting

Alpha-0.2.21

by nwoof2012 on Jun 12, 2025
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  • Improved Ambient Occlusion
  • Reworked normal encoding

Alpha-0.2.20

by nwoof2012 on Jun 7, 2025
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  • Added region-based Vibrant Mode toggle
  • Fixed fatal error when trying to calculate water normals
  • Fixed fatal error when path tracing is enabled

Alpha-0.2.19

by nwoof2012 on Jun 3, 2025
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  • Fixed lighting inconsistency between normal chunks and Distant Horizons LODs

Alpha-0.2.18-Fix.2

by nwoof2012 on May 31, 2025
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  • Fixed weird artifacts with Volumetric Lighting
  • Significant performance improvements with Volumetric Lighting
  • Changed default Antialiasing mode to TAA

Alpha-0.2.18-Fix.1

by nwoof2012 on May 26, 2025
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  • Added toggle for Volumetric Lighting

Alpha-0.2.18

by nwoof2012 on May 25, 2025
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  • Added Volumetric Lighting
  • Added TAA option for Antialiasing
  • Adjusted moon to be less bright
  • Fixed Vibrant Mode showing wrong colors in certain spots

Alpha-0.2.17

by nwoof2012 on May 7, 2025
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  • Added Vibrant Mode
  • Added Antialiasing
  • Adjusted cloud coloring to be lighter
  • Added unique Scene-Aware Lighting color for Lava and Magma Blocks

Alpha-0.2.16-Fix.1

by nwoof2012 on Apr 28, 2025
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  • Fixed error in en_us.lang

Alpha-0.2.16

by nwoof2012 on Apr 27, 2025
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  • Added Ambient Occlusion
  • Added Silent Expanse Maximum Light Control

Alpha-0.2.15-Fix.1

by nwoof2012 on Apr 26, 2025
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  • Fixed dark blobs with Scene-Aware Lighting

Alpha-0.2.15

by nwoof2012 on Apr 8, 2025
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  • Added emission to sun
  • Fixed jittery water waves
  • Fixed foam not reacting to perspective properly

Alpha-0.2.14-Fix.4

by nwoof2012 on Mar 30, 2025
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  • Fixed weird black patches in Silent Expanse

Alpha-0.2.14-Fix.3

by nwoof2012 on Mar 29, 2025
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  • Fixed error in en_us.lang

Alpha-0.2.14-Fix.2

by nwoof2012 on Mar 29, 2025
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  • Fixed Minimum Light control not working
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