Note that these changes require manually updating or deleting your config to be fully utilized
- Added a /grim history command that shows you historical flags players have triggered
- Split Reach into 4 seperate checks
- Reach - checks if they hit from too far (known to be unfalsable)
- HitboxMiss - checks if player missed the target entity hitbox (very rarely falses)
- HitboxBlock - checks if a player hit an entity through blocks (no known falses)
- HitboxEntities - checks if a player hit an entity through another entity - (falses uncommonly)
- Improved HitboxEntities to check through entities in Vanilla's iteration order, reducing false rate significantly especially in swarms of mobs or team fights. Note that this check is disabled by default.
- MultiActions checks
- Update upstream
- Revert Exempting 1.14.2+ no NoSlowC and NoSlowD. NoSlowC may false and NoSlowD will false but this will be fixed soon https://discord.com/channels/811396969670901800/1312295466091675742.