Highlights
1.21.4 beta and 1.21.5 alpha
1.21.4 is mostly stable, 1.21.5 will likely have bugs
Missing mods in 1.21.4 beta
- EBE
- CLL/SLC
Missing mods in 1.21.5 alpha
- EBE
- CLL/SLC
- Noisium
- ModernFix
Updated mods
Most of the mods in the pack have been updated.
Other changes
Other changes can be found in the commit history.
If you notice bugs...
Please report them on the issue tracker. I'll try to get to them whenever I can.
Highlights
mc1.21.4 beta
mc1.21.4 beta is missing Enhanced Block Entities (normally launches but has bugs) and leaf culling. Other than that, it should be stable.
Missing mods
- Enhanced Block Entities
- Cull Less Leaves/Sodium Leaf Culling
Updated mods
Most of the mods in the modpack have been updated. Fabric loader has been updated.
Simulation distance 5->8
Improves vanilla parity with mob spawning. This should not matter if you play on servers. If you play in single player and need the most performance, you can change it back.
Other changes
Other changes can be found in the commit history.
If you notice bugs...
Please report them on the issue tracker. I'll try to get to them whenever I can.
Highlights
mc1.21.3 beta, mc1.21.4 beta
The mc1.21.3 and mc1.21.4 builds should be mostly stable at this point, however they may be missing a few performance features.
Missing mods (mc1.21.3 beta)
- Enhanced Block Entities
- ModernFix
- Sodium Leaf Culling
Missing mods (mc1.21.4 beta)
- Enhanced Block Entities
- Sodium Leaf Culling
Updated mods
Most of the mods in the modpack have been updated.
If you notice bugs...
Please report them on the issue tracker. I'll try to get to them whenever I can.
Highlights
Sodium 0.6(.2)
Sodium 0.6.x is now out of beta and fully released! This release adds FRAPI support, translucency sorting, and much more. This is available on mc1.21.1, mc1.21.3, and mc1.21.4. Sodium 0.5.11 is used on mc1.20.1.
⚠️ Nvidium is temporarily missing, as it does not support the latest version of Sodium yet. Do not message Cortex about this.
mc1.21.3 beta, mc1.21.4 alpha
The mc1.21.3 build should be mostly stable at this point, however it is missing a few performance features. mc1.21.4 is also missing quite a few features, and may be unstable as it has just been released.
Missing mods (mc1.21.3 beta)
- Enhanced Block Entities
- ModernFix
- Sodium Leaf Culling
Missing mods (mc1.21.4 alpha)
- Enhanced Block Entities
- ModernFix
- Sodium Leaf Culling
- Entity Culling
- FerriteCore
- Noisium
Updated mods and loader
Most of the mods in the modpack have been updated. Fabric loader has also been updated.
If you notice bugs...
Please report them on the issue tracker. I'll try to get to them whenever I can.
Highlights
Sodium update
This beta release of Sodium (compared to beta 1) contains some new terrain rendering optimizations, mod compatibility improvements, and many other notable performance improvements.
⚠️ Nvidium temporarily missing
Nvidium is temporarily missing as it does not support the latest version of Sodium yet. Please do not message Cortex about this.
Archived mc1.20.4 and mc1.20.6
Based on community feedback in our Discord, I've archived mc1.20.4 and mc1.20.6 to make it easier on me for maintenance. These versions had a significantly smaller amount of downloads than mc1.21.1 did so it didn't make much sense to keep maintaining them. If a lot of people ask for these versions, then I'll probably start supporting them again.
As an example, here is a table of the download counts of each variant of Adrenaline 1.24.0. You can see that 1.20.6 is only 2% and 1.20.4 is 7% of what 1.21.1 has.
mc(ver) | downloads |
---|---|
1.21.1 | 7.9k |
1.20.6 | 208 |
1.20.4 | 571 |
1.20.1 | 1.3k |
Now supports mc1.21.3 alpha
Keep in mind that this is an very early alpha build of the modpack and you may experience issues. There are quite a few mods missing. If you experience bugs, you may report them on the issue tracker linked further in this changelog. I've uploaded this version first so that it won't be auto-selected in launchers. You should stick with mc1.21.1 for now unless you really need this.
Missing mods
- Noisium
- Lithium
- ThreadTweak
- ModernFix
- Enhanced Block Entities
- EntityCulling
- Sodium Leaf Culling
- ImmediatelyFast
Config changes
- Removed Sodium CPU render-ahead limit override (#43)
- The default value likely works better for the majority of systems. This was supposed to be done a long time ago, but I kept forgetting.
- Adjusted BadOptimizations lightmap updates (#45)
- This makes the lightmap update more often. Should fix the light map darkening looking very jittery and noticeable.
- SLC mode "Solid Aggressive" -> "Solid"
- This should make leaves at the top of trees properly transparent without really any performance difference.
- Clean up Dynamic FPS config
- Removed a lot of unnecessary keys.
Updated mods and loader
Most of the mods in the modpack have been updated. Fabric loader has also been updated.
If you notice bugs...
Please report them on the issue tracker. I'll try to get to them whenever I can.