New Features:
-
Redesigned the lobby menu! It looks shiny and is hopefully more intuitive for new players. No more floating text!
-
Added a "Consume Items" mode, which takes items from your inventory when scored (#137)
-
Improved the team chat behavior, which now:
- Uses the server-configured chat type formatting
- Has a few config properties in
config.json
, such asdefaultToTeamChat
- Properly implements chat verification
-
Removed the max 8-team limitation and added support for custom teams with the vanilla
/team
commands (#33)Beyond 13 teams you'll run out of distinct team colors and might have performance issues. Use at your own risk.
-
Moved around a few items/challenges in the default lists
-
(Client) Added an unnecessary HUD transition when viewing the card.
Bugs Squashed:
-
Fixed players being stuck unable to respawn if the game resets while on the death screen (#139)
-
Fixed "leading team" being incorrectly displayed in certain tie scenarios (#138)
-
Significantly improved reset performance to avoid timeouts (#136)
-
Fixed the mod not persisting some game options for the first round after the server is started
-
When using Vanish, spectators no longer create extra join/leave messages when logging in
-
(Client) Card HUD and hint tooltips no longer overlap each other in the lobby (#140)
Translations
- New Chinese Simplified translations by Young912!
- New Russian translations by Ofterkino, Mrpavel, Май, Lucky Wayч, and yukkovna!
- New Swedish translations by Vica50 Rosvall!
New Features:
- Added ability to run most bingo commands through RCON (#124)
- Added more items to the default "tedious" list
Bugs Squashed:
- Fixed "Any Flower" objective not working in 1.21.4 due to the removal of
#minecraft:flowers
(#134) - Fixed bossbars now duplicating in multiplayer after multiple rounds (#135)
- Partial fix for players disconnecting while the game is reset (#136)
Translations
- New Chinese Simplified translations by Young912!