- Fixed oversight with the Enhanced Silvodium Leggings. They will no longer pull you downwards unless you are already falling.
- Also they don't set your fall damage to some number anymore. You'll have to rely on regular fall damage mechanics now.
- Standing in Liquidized Crystal will now wither you for a shorter duration.
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Wolframite smithing templates are no longer obtained from the dimensional extractor. Instead, you have to craft it with Wolframite Ingots.
- My thought process here is simple: Why would another game world have a minecraft specific item like a smithing upgrade template? It wouldn't, so reasonably you'd have to make your own using their materials.
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Added a new item from the dimensional extractor, the Filled Metal Barrel.
- You get it by using the Generic Laboratory Replication, and a Barrel in your off-hand.
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Added Lapis Alloy. Used to "combine magic and machinery" whatever that means.
- No wait, don't click off, it's not another "place down pedestals around an altar and power them with cables and item pipes!!" It's just a cool item I swear!
- Craft it with Lapis Lazuli and Netherite Scrap.
- Used to make 2 new things. The Wolvesrock Batting Mechanism, and the Agitated Warper.
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The Wolvesrock Batting Mechanism is a block that can be placed in all 4 directions. When powered, it will slightly hurt entities in front of it, and push them away.
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The Agitated Warper is a block that, when placed directly under an entity that is about to be agitated by an agitator remote, will be warped to the user of the remote.
- This only works in loaded chunks for some reason. Vanilla pet teleporting works just fine though??
- This has a 100% chance to spawn an endermite, possibly making them easier to get. It can be disabled with a gamerule if you want.
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Added a new material, Silvodium. Made by combining Corroded Silver and Bellium (From Funnel's Military Mayhem mod.)
- (There is an alternative recipe for people without Military Mayhem. After all, it's currently a private mod.)
- You can use this, along with a new smithing template, and the help of the new lapis alloy ingot, to make enhanced silvodium armor.
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The helmet gives you strength and regeneration when you are around a wolf.
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The chestplate repels attackers, but better, mostly ignoring knockback resistance.
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The leggings let you quickly descend when sneaking. Additionally, if you are below half health, a "failsafe" activates where you can glide through the air.
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The boots launch you upwards when you sneak during fall damage. The area damage is less than that of the other slam attack boots though.
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Silvodium and Lapis Alloy can both be made into blocks and nuggets as well.
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Transmutative Arm Cannon
- Introducing a "just in case" weapon. Because, you know Funnel, amarite?
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Crafted with the new Silvodium and Filled Metal Barrel block.
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This is an arm cannon which you can charge up by holding down right click.
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After the ding, you can release it.
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Not only will it blast away anything in front of you, but it will also shoot out the contents of the barrel as falling blocks, liquidized crystal.
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It comes in 5 colors, and each has a small layer version. This is the only way to get them as of now.
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When standing in this strange goop, you will be withered.
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Heavy Spears will now return to you if they are shot into the void.
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There are now certain blocks that prevent the Wolframite Multidagger's beam from going through them. This was done to somewhat replicate radioactive beams in real life.
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The Wolframite Ingot is now tagged in c:ingots/tungstensteel
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Wolframite Ingots can now be crafted with any c:ingots/tungsten and a Corroded Silver Ingot.
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The idea behind this is that Wolframite is literally just tungsten, and one of the reasons for getting it out of another dimension is because there is no tungsten in Minecraft.
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So, let's say theoretically there was tungsten. In that case, you should be able to make it.
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You will still need a Dimensional Extractor to get other Wolframite items, though.
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Slightly changed the Corroded Bone Blade inventory texture to look better.
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Fixed pretty much every piece of Wolframite not being tagged in the proper tags.
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Added various mod compatabilities, with Wolf Lore and with each other.
- Example: Have fun putting skillets into weapon racks.
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ALSO: I am not entirely sure if I'm right, or it's just some bug with having lots of other mods, but the latest version of Pommel - Held Item Models does not seem to work correctly, so try using the one specified instead.
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Hitting a mace attack with the Wolframite Multidagger will now do more damage.
- Previously, all it did was prevent fall damage.
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Changed the subtitles to say "Multidagger" instead of "Wolframite Multidagger" so they are shorter.
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Duplicating the Wolframite Upgrade Smithing Template now requires a Redstone Block.
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Slightly reduced the amount you get slowed down when you take damage while wearing Wolframite Leggings.
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Using the Wolframite Multidagger's beam will now act as an antidote.
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If you have Wither, Darkness, or if you're being slowed down by the Wolframite Leggings, it will be cured.
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When this happens, the beam will get bigger, do more damage, and take on a different appearance. Imagine the effects being taken out of you and being put into the beam.
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This will only happen one time, though. After that, the Wolframite Multidagger will go on cooldown.
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Thrusting with a Wolframite Multidagger will no longer continue the trail if there is a block in the way
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Changed the Thrust particles slightly. If you think it looks bad, then hmu
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Slightly changed the using model in first-person for the thrusting mode.
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Made the thrust sound heard from further away
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Uppercutting will now allow you to perform a mace-like attack.
- As long as your velocity stays negative when you start falling, you can use the Wolframite Multidagger to cancel fall damage, only if you hit something with the weapon.
- Added Corroded Silver Nuggets
- Added Endrmite Guts.
- Extract them from an Endermite by using an Ornate Sword.
- Crafting 5 Endermite Guts, 2 Ender Pearls, 1 End Stone, and 1 Cherry Sapling together will give you a Chorus Flower.
- Added the Generic Laboratory Replication block.
- Crafted with 2 Quartz Floor Tiles, 2 Black Concrete, 2 White Dye, 2 Endermite Guts, and a Name Tag.
- Can power the Dmensional Extractor, per usual, with 3 new items you can get from it. The items will be mentioned below, along with the off-hand item required to get it.
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Corroded Silver Ingot
- Gives you a Wolframite Ingot
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Corroded Silver Smithing Template
- Gives you a Wolframite Smithing Template
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Formless Multitool
- Gives you a Wolframite Multidagger
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Wolframite is a futuristic, evil version of Corroded Silver. Almost all pieces of armor do opposite things.
- Helmet: Drains the life of nearby pets
- Chestplate: Attackers are pulled closer
- Leggings: Slows you down when hurt. Can't flee anymore. Fight or die I guess.
- Boots: Literally nothing, because Enchancement
- The tools also do nothing, but they are more efficient and visually bigger.
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Wolframite can also be turned into a block and nugget.
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Wolframite Multidagger
- A technological dagger with 3 different modes. You can switch modes by sneaking and right clicking.
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Beam
- Creates a beam (possibly radioactive, if it can't be magical), similar to the accumulate enchantment, but it pushes entities in the direction they're looking, and does not regenerate you.
- Even though it will automatically shut off, prolonged use will wither you.
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Thrust
- Thrusts you forwards incredibly fast in the direction you're looking
- Anything in your way will be damaged
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Uppercut
- Launches you upwards, similar to the same move from the Sponbebob Movie Game
- Any entity you collide with will take damage, and you will immediately start descending.
- Heavy Spears will now return to you, as long as you're not sneaking.
- Heavy Spears will no longer drop as an item if you are in creative mode.
- Changed attack values of all 4 dimension whatever weapons.
- Fixed Wolf Intoxicator advancement description
- Made the bark weapon a little bigger
- Added self hatred and murderous thoughts to the game 😲😲
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The Heavy Spear's melee attack now does more damage to entities in water or the rain, replicating the impaling enchantment, as well as applying the hunger effect if so.
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The Formless Multitool can now be placed in weapon racks
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Added various mod compatibilities using some tags.
- Especially with entities immune to the Redstone Agitator.
- What I mean is, I can't define a living entity in Fabric MCreator, so I had to list off every single entity for said tag.
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The Werewrath will no longer overtake fluids with paint.
- It will instead now replace a fluid if there is a non-solid block next to it that is not a fluid.
- Example: Exploding it on the surface of a lake will only have paint cover the surface.
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Made the paint more cyan.
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Wolf Blue Paint will no longer dry out if it's in the rain or touching a fluid.
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Added the Dimensional Extractor block
- It can be powered by placing various replications underneath of it (There is only one newly added replication so far)
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The Ornate Sword recipe has been slightly altered and replaced. It now crafts a new tool, the Formless Multitool.
- Right click a Formless Multitool on the top of an active Dimensional Extractor with a specific weapon in your off-hand to get unique weapons, depending on the replication you use. (Once again, there's only one for now)
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Those new weapons are as follows:
- Ornate Sword
- Ceremonial Sword
- Heavy Spear
- "Bark"
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The Ceremonial Sword knocks back entities hit with it, a lot more than normal.
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The Heavy Spear can be thrown like a trident, but there's no way to make it return to you.
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The "Bark" will anger wolves in the area and make them go after whatever you attacked. (This was previously on the Ornate Sword, but it has been moved over to this weapon.)
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The Ornate Sword no longer angers wolves, but can still be used to extract certain recources from mobs, because it's magical or some crap. (Currently, only vindicators drop something)