- Ported to 1.19.3
- Added a config option for Bedrock Edition's Warden Sniff Animation
- Added config options for Biome Ambience
- Added config options for Biome Music
- Fixed crash when opening Numismatic Overhaul's shop GUI
- Slightly optimized client initialization
- Reworked config internals
- Fixed the Ancient Horn entity damage values
- Fixed surface rules only applying on first world load
- Added grass to the Mixed Forest biome
- Made some small optimizations
- Made some internal changes to config toggles
- Added a config option for Bedrock Edition's Warden Sniff Animation
- Added config options for Biome Ambience
- Added config options for Biome Music
- Fixed crash when opening Numismatic Overhaul's shop GUI
- Slightly optimized client initialization
- Reworked config internals
- Fixed the Ancient Horn entity damage values
- Fixed surface rules only applying on first world load
- Added grass to the Mixed Forest biome
- Made some small optimizations
- Made some internal changes to config toggles
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Added more config options--
- Added a slider to configure the stone chest timer before closing
- Added a toggle to convert the Allay's dancing animation to keyframe
- Added toggles for block sound overrides
- Added toggles for the modified Enderman sounds
- Added a toggle to play the Warden's emerge animation when summoned via command
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Fixed a rendering issue with Ancient Horn projectiles
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Fixed log spamming about missing particle textures
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Optimized Jellyfish animations
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Reworked feature replacement to be more compatible.
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Improved compatibility with stone chests and Fabric's Transfer API
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Improved Firefly AI
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Improved Jellyfish AI
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Improved how Firefly and Jellyfish variants are registered--
- Allows other mods to easily add more variants
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Tweaked swamp biome placement
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Fixed Enderman Sounds
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Added a built in resource pack to allow toggling the main menu changes
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Added entries to tags for better compatibility
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Baobab nuts will now break when shot by projectiles
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Added many missing sound subtitles
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Ancient Horn projectiles will now emit a blast sound when exploding a Hanging Tendril
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Improved compatibility with custom splash texts
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Increased rarity of Abandoned Cabins
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Improved some Mixin compatibilities
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Reworked many things internally
FEATURES
Added Display Lantern block
Added Ancient Horn Fragment
Added Stone Chests
Added Copper Horns
Added Jellyfish
Added Mesoglea blocks
Added Nematocyst blocks
Added Abandoned Cabins
JELLYFISH CAVES
A flooded, mysteriously beautiful biome hiding beneath the ocean floor.
Filled with shallow water pools.
Home to the two pearlescent Jellyfish.
Nematocyst frequently generates around the biome.
Mesoglea patches decorate the floors and ceilings.
Calcite blobs will sometimes generate here.
BLOCKS
DISPLAY LANTERN
A stylish hanging container!
Can hold up to one item or four Fireflies at a time.
Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
Can be used to display items and Fireflies in a fashionable way.
MESOGLEA
A context-dependent semi-permeable block!
Are found generating naturally in Jellyfish Caves.
When waterlogged, will allow all mobs to swim through it.
Emits a light level of 7.
Can be crafted with four Nematocyst of the same color.
NEMATOCYST
An atmospheric cluster.
Can be placed on all faces of blocks and emits light.
Can be crafted into Mesoglea.
Dropped by Jellyfish, taking on the respective color
STONE CHEST
A new type of chest with a heavy lid, found in the ruins of Ancient Cities.
Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
Hoppers can neither pull nor insert items from/into Stone Chests.
The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.
MOBS
JELLYFISH A new venomous and gelatinous mob!
Come in multiple colors.
Are passive but will sting anything that comes into contact with them.
However, will chase after attackers if provoked
Like all other fish, Jellyfish can be scooped into buckets.
Drop Nematocyst upon death.
ITEMS
COPPER HORN
A new tube for your windy desires.
Will play a single note when used, which will loop until the player stops using it.
The pitch of the note depends on how high you're looking.
ANCIENT HORN FRAGMENT
Takes the place of the Ancient Horn in ancient city loot
Can be crafted into an ancient horn if combined with gold ingots and echo shards
STRUCTURES
ABANDONED CABINS
A small room. In Your Room.
Generate sparsely throughout the underground world.
Contain Barrels and Stone Chests waiting to be looted.
CHANGES
BIOME CHANGES
Beta Beaches have been reintroduced!
Added dying trees!
Added large fern and tall grass feature to taiga biomes!
BLOCK CHANGES
Cacti can now be mined faster with an axe.
Pointed Dripstone dripping water onto dirt will now convert it to Mud.
Reinforced Deepslate can now be rotated like Deepslate.
The stems of Dripleaves can now properly be powered.
Gravel now has its own custom sounds!
Clay now has its own custom sounds!
Soul Fire now has its own custom ambient sounds!
Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
Dripstone can now convert Dirt into Mud.
Dripstone can dry out Sponges.
ITEM CHANGES
GOAT HORN
Now only play while the button is held, stopping if released. No more cooldown.
LUNADE - THE OTHER SIDE
The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the
"Lena Raine - Otherside" music disc.
ANCIENT HORN
No longer generates naturally within chests, replaced by Ancient Horn Fragments
ENTITY CHANGES
Projectiles will now create block particles upon landing.
The Enderman's staring sound will now follow its position and stop upon death.
CONFIG
Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
Added many, many new config toggles for features in the mod
BLOCK CONFIG
Sculk Sensor Tendrils (Vanilla/MC Live 2020)
Shrieker Gargling
Custom Soul Fire Sounds
ENTITY CONFIG
Entities walk over rails?
Warden Death Animation
Warden Emerges from Spawn Egg
Warden Swim Animation
Warden Custom Tendril Animation
ITEM CONFIG
Ancient Horn shatters glass
Ancient Horn can summon Warden from player-placed Shriekers
Projectiles make block break particles on impact
WORLDGEN CONFIG
Windswept Savanna Biome Placement
Jungle Biome Placement
Swamp Placement
Mangrove Swamp Placement
Beta Beach generation
Fallen Log generation
Wilder Wild tree generation
Wilder Wild foliage generation