LostCities - 1.12-2.0.21
on Jan 26, 2023LostCities 1.12-2.0.21
- Joseph added a more useful error message when invalid parts are configured
LostCities - 1.12-2.0.20
on Jan 26, 2023LostCities 1.12-2.0.20
- Fixed water level issue when combining biosphere with drowned cities, thanks to @3TUSK
- New parkChance profile option that allows you to control the chance that a non-building section will be a park section. If you set this to 0 you will only get streets
- wormzjl fixed explosion leaving a crater on water surface in submerged city style
- wormzjl reports: currently when combining sphere with submerged cities, all outside ground appears to be a mixture of grass + sand, creating a lot of block update lag. This temporarily fixes this issue by replacing underwater toppings with gravel
LostCities - 1.12-2.0.19
on Jan 26, 2023LostCities 1.12-2.0.19
- The client support (including fog) was accidentally removed
LostCities - 1.12-2.0.18
on Jan 26, 2023LostCities 1.12-2.0.18
- Spanish (Argentina) support for the generator names from TBM13
- English (upside-down) support for the generator names from The Fireplace
- Fix a possible crash in case a compact machine is placed in a city sphere (by Thraaawn)
- Force filtered biomes to actually check for allowed biomes (by esotericist)
LostCities - 1.12-2.0.17
on Jan 26, 2023LostCities 1.12-2.0.17
- Fixed a rare crash with explosion handling during generation
LostCities - 1.12-2.0.16
on Jan 26, 2023LostCities 1.12-2.0.16
- Umbra Gaming fixed a sponge compatibility issue
LostCities - 1.12-2.0.15
on Jan 26, 2023LostCities 1.12-2.0.15
- Fixed a problem in the safe driver which caused it to crash
LostCities - 1.12-2.0.14
on Jan 26, 2023LostCities 1.12-2.0.14
- New config option 'optimizedChunkgen' that can be used to disable the optimized chunkgen that Lost Cities normally uses and switch to a 'safer' version
- If NEID or JEID is installed this new safer chunkgen is used automatically
LostCities - 1.12-2.0.13
on Jan 26, 2023LostCities 1.12-2.0.13
- Joseph added more useful error reporting if a factor or mapping is invalid
LostCities - 1.12-2.0.12
on Jan 26, 2023LostCities 1.12-2.0.12
- New profile config option to change the default base liquid to use while generating the world ('liquidBlock')
- New profile config option to change the default base block to use while generating the world ('baseBlock')
LostCities - 1.12-2.0.11
on Jan 26, 2023LostCities 1.12-2.0.11
- Log an error if we detect that a block's TileEntity is wrong
LostCities - 1.12-2.0.10
on Jan 26, 2023LostCities 1.12-2.0.10
- Removed some spam from the console
LostCities - 1.12-2.0.9
on Jan 26, 2023LostCities 1.12-2.0.9
- Fixed a crash bug in combination with the Aroma Mining Dimension
LostCities - 1.12-2.0.8
on Jan 26, 2023LostCities 1.12-2.0.8
- Added support for multiple Lost City dimensions through the new ADDITIONAL_DIMENSIONS config. These dimensions are not accessible with the usual method. They are mostly intended for pack devs who need multiple city dimensions with various properties (profiles)
lostcities-1.12-2.0.7.jar
on Jan 26, 20232.0.7:
- Added a new config option ('blocksRequiringLightingUpdates' in general.cfg) that lists all blocks that require a lighting update. By default it contains glowstone, lit_pumpkin and magma but you can add modded blocks to it. Meta is not required
lostcities-1.12-2.0.6.jar
on Jan 26, 20232.0.6:
- Fixed a small bug where predefined cities would not generate if the sphereChance is too low
- Fixed getShere() in the api so that it returns null if there is no sphere instead of a dummy sphere that is not enabled. That fixes an issue with the 'insphere' command in In Control
lostcities-1.12-2.0.5.jar
on Jan 26, 20232.0.5:
- The spawnSphere <out> setting wasn't working properly. Additionally it was impossible to spawn in the outside world on a biosphere world because it restricted spawn height to above 60 (and default ground level is 40)
- Better crash log entry in case the client is not having a profile that the server is using
lostcities-1.12-2.0.4.jar
on Jan 26, 20232.0.4:
- More fixes for sponge compatibility
lostcities-1.12-2.0.3.jar
on Jan 26, 20232.0.3:
- Cleaned up ground level handling for dual profile worlds (like biosphere). The 'outsideGroundLevel' setting is now obsolete. Instead you should use the 'groundLevel' setting from the child profile (previously that was ignored). In addition the waterLevelOffset from the main profile is now actually used for that profile (so the inside of spheres) and not for the outside world anymore. This means that it is now actually possible to get water generation inside the spheres and even flood them. Lost Cities will automatically detect the old 'outsideGroundLevel' setting and migrate it to the new format. Basically that means that when it discovers a profile that has an 'outsideGroundLevel' that is different from -1 it will do the following:
- Set the 'groundLevel' in the child profile to the current value of 'outsideGroundLevel'
- Set the 'waterLevelOffset' in the child profile to the 'waterLevelOffset' of the main profile
- Set 'outsideGroundLevel' in the main profile to -1 (not used)
- Set 'waterLevelOffset' in the main profile to the default 8
- Worked around an issue with sponge compatibility. Additionally this means there is now a new ILostCities api that other mods should use instead of the 'instanceof ILostChunkGenerato<wbr />r' trick
- 'Border' generation is now much nicer for cities in city spheres. Borders are generated when a city chunk generates adjacent to a lower other chunk
- Disabled villages in 'cavern' as the villages spawn on top of the world (above bedrock)
lostcities-1.12-2.0.2.jar
on Jan 26, 20232.0.2:
- New spawnNotInBuilding config to avoid spawning in buildings
- Fixed registration of loot tables so that it actually works now