- Migrated resource loading away from synchronizers, this should fix a wide array of resource reloading issues. If you're still encountering issues, you should delete the
.minecraft/config/sounds/dynamic_sounds
folder and restart the game. If this still doesn't fix your issue, report a bug on GitHub. - Added configuration option available in
mod_utils.json
to toggle the visibility of the "Sounds" button in Minecraft's volume options screen. - De-hardcoded the item drop sound cooldown, it now uses the cooldown specified by the existing "Item Sound Cooldown" option.
Apologies for the number of hotfixes! This is unfortunately how it usually is when you port a mod to new mod loaders!
This hotfix should finally fix some mixin issues that users encounter on Forge and NeoForge. Apologies for any disruption and thank you for being patient whilst I worked on finding a fix.
This is a huge update which ports Sounds to NeoForge and Forge.
- Ported to NeoForge for 1.21.
- Ported to Forge for 1.20.1.
- Externalised the default resource pack, you can now edit the default dynamic sound definitions within the
.minecraft/config/sounds/dynamic_sounds
folder. - Dropped support for 1.20.4 and 1.20.6. Consider migrating to either 1.20.1 or 1.21 to continue to receive updates and bug fixes.
- Fixed issue where dynamic sounds would not play when middle clicking or using the hotbar keybinds on items within a creative inventory tab.
- Fix "wooshing" sound when quickly moving items via the crafting table output slot.
- Added dynamic sounds for various 1.21 items.
- Added dynamic sounds for meats, fishes, crop foods and bowl foods.
- Added missing dynamic sound for bottle of enchanting.
- Added dynamic sounds for all boats and chest boat variants.
- Added dynamic sounds for all minecart variants.
- Added dynamic sounds for turtle armor, and scute variants (incl. armadillo)