AI Update:
- Difficulty now matters, higher the difficulty the higher chance for Slenderman to spawn, easier the difficulty the easier it is to fight him ect..
- You can no longer build up to get away from Slenderman, also affected by difficulty.
- Slenderman can now go invisible while stalking player.
- Bug fixes
ADDED:
- Pathways in Slender Forest (they don't lead anywhere, only for asthetic reasons)
- "Slenderman" advancement (get it by entering the Slender Forest)
- Victim's Ghost - they can spawn when you kill Slenderman, they can drop Victim's Souls
- Slender Mask - wear it to:
- not anger Slenderman (unless you hit him)
- prevent him from giving you statics
- remove the Slender Attraction effect.
IMPROVEMENTS:
- The Slender Forest is now rarer and should be bigger instead
- Slenderman won't care if you break pages wearing the Slender Mask.
- Slenderman now warns you when you break a page
- Slenderman no longer drops items, instead a Victim's Ghost can spawn
- Slenderman no longer jumpscares you after killing him, instead he has a 20% chance to jumpscare you when you break a page.
- Improvements to structures spawning frequencies
ADDED:
- 4 more structures (cut trees, large rocks, water tank & tunnel)
- 3 Advancements (Page Collector, Slender Escape & Slender Slayer)
IMPROVEMENTS:
- Slender Statics (now more visible when closer to Slenderman)
- Slenderman now has a 40% chance to jumpscare you after you kill him (instead of every time)
- Fixed sound designs
- General AI improvements
Completely re-mastered AI NOW:
- stalks player by walking/teleporting near player only stalks/gets angered if player is in the Slender Forest
- if the player leaves the Slender Forest, he will despawn in 30secs
- added jumpscare if player kills Slenderman
Updates:
- re-textured Slenderman & potion effect icons