Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.
Changes:
- Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
- Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
- Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
- Added reload animations, firing sounds, and reload sounds for the musket
- Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
- Can fire upon targets without hitting friendlies
- Can spawn with muskets enchanted with repeating on hard difficulty raids
- Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
- Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
- Attack range reduced to 24 blocks (from 32)
- Added marksmen to raider entity tag
- Added musket and ammo trades to weaponsmith villager's journeyman tier.
- Pillager musketeer damage scales with difficulty.
- Added a config option to reduce pillager musketeer damage.
- Added musketeer spawn eggs.
- Netherite bullet damage increased to 20 (from 18).
- Netherite bullets can be obtained by bartering with piglins. This is configurable.
- Fixed an issue where golden bullet bonus damage against undead was being added after the longshot multiplier. (Consecration compatibility)
- Players characters now use the loaded crossbow arm animation when holding a loaded musket.