Added:
- Added "Stargate Stuff" Tab for Stargates and Items/Blocks directly related to their operation
Changes:
- Recipes now use Forge Tags, meaning they should now be compatible with other mods that equivalent Naquadah items
- Block of Raw Naquadah can now be crafted from 1 sgjourney:raw_naquadah in the center and 8 #forge:raw_material/naquadah around it to allow for easy conversion of Raw Naquadah
- Cartouches with Addresses generated from a Dimension will now also display Dimension tied to the Address
- Destroying any part of the Stargate will now cause the whole Stargate to break, even if it's (somehow) missing its base block
Fixes:
- Fixed Cartouches with custom Addresses reverting to generated Addresses when placed
- Fixed Crash related to Stargate being unable to find a DHD
Fixes:
- Fixed crash on Stellar Update when a dimension saved in the Stargate Network doesn't exist
- Fixed blocks that are held in hand being placed when opening the Milky Way DHD GUI
- Fixed Cartouches loading incorrect Address when placed from hand after being picked up (they were just loading wrong, so you don't need to worry about losing any addresses, the data is still there)
- Fixed inconsistencies with Alternate Movie Chevron Locking config option
Added:
- Added Universe Stargate Chevron
- Added config option to force Universe Stargate to alternate rotation directions instead of finding the shortest path to the next symbol
Changes:
- Replaced placeholder DHD GUI a new Work in Progress GUI
- DHD is now MUCH less laggy
- Universe Stargate and Pegasus Stargate now return feedback to the DHD properly
- Milky Way Stargate Pedestal will now generate in the Nether (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Universe Stargate Pedestal will now generate in the End (The Stargate is sealed, so players can't just skip Minecraft's progression and get there through a Stargate right from the start)
- Resourcepacks can now change Primary Chevron Engage sound, Chevron Incoming sound, Primary Chevron Incoming sound and Wormhole Idle sound for every Stargate type
- Resourcepacks can now change Primary Chevron Open sound for the Milky Way Stargate
- Golden Idol now stacks to 16
- System-wide connections can be disabled in the config now
- 8-chevron addresses can no longer be used to dial within the same galaxy by default (can be changed in the config)
- Changed Abydos Cartouche Structure (Always has Cartouche with Earth address, 2 Cartouches with sgjourney addresses and 2 Cartouches with Minecraft addresses/modded addresses that aren't registered through Datapacks)
- Jaffa Staff Weapons can now appear as loot in Jaffa Houses
- Fire Charge can now be used to light up a Fire Pit
- Movie Stargate Variant has new Chevron sounds (Thanks to @aplaguedoctor)
Fixes:
- Symbols missing a corresponding Symbol Set will no longer cause the game to crash and will only cause error symbols to render
- Fixed crash with CC:Tweaked when Stargates connected to Interfaces are loading during a Stellar Update (hopefully)
- Fixed Archeologist's maps not being able to find the Buried Stargate sometimes (hopefully)
Added:
- Added stargate_reset ComputerCraft event
- Added #sgjourney:wormhole_ignores tag for Entities that the Stargate should ignore when it's deciding if it can close the Wormhole
- Added Sandstone with Gold
- Added Recipe Catalysts for JEI
Removed:
- Removed kawoosh_disintegrates_create_entities config option, as it is now handled by the #sgjourney:kawoosh_immune/create tag
Changes:
- Buried Stargate and Terra Stargate can now generate in biomes marked under Forge's (Overworld) biomes and Archwood Forest from Ars Nouveau
- Renamed ComputerCraft function setRestrictNetwork to restrictNetwork
- Renamed ComputerCraft function getRestrictNetwork to isNetworkRestricted
- Stargate Pedestal will now generate on Glacio (The Stargate is partially buried and covered by snow, so players can't just skip Ad Astra's progression and get there through a Stargate right from the start)
- When holding a Jaffa Staff Weapon in off-hand the player may swap the Vial inside the staff with a Vial held in main-hand
Fixes:
- Fixed setEnergyTarget() interface function not working on newer versions of CC:Tweaked
Added:
- Coatépec Point of Origin
- Icarus Point of Origin
- Phoenix Point of Origin
- Pyramid Point of Origin
- Serpent Point of Origin
- Triforce Point of Origin
- Atlantis Stargate Variant (Always uses the Subido Point of Origin and Pegasus Symbols)
Changes:
- SG-1 Stargate Variant will now always use the Tau'ri Point of Origin and Milky Way Symbols
- Moved Stargate ID to the bottom of the chat message when using PDA to make it easier to see
Fixes:
- Fixed DHD causing problems on its blockpos after being broken
- Fixed Interfaces not updating properly between Stargate types