- Added a config option to disable any chosen reaction
- Added
/reactive reaction list
command - Added
/reactive reaction reload
command - Made Shulker Crucibles drop themselves in all situations
- Fixed dissolve recipes creating too much output for power source items
- Fixed Crucible not detecting some perfect reaction formulas
- Fixed Slow Falling reaction not being named in Litmus Paper
- Changed the syntax of the KubeJS reaction builder to ask for a Component to name the reaction with
- Added
alwaysPerfect()
method for the KubeJS reaction builder - Changed the KubeJS integration version to 2 to reflect the above breaking changes
- Fixed reactions not being correctly gated by their perfection criteria
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Already existing Litmus Paper works as it used to -- take a new measurement to update it.
- Ported to 1.21.1
- There were many changes under the hood, so moving a world from a past version to this one is not supported! At minimum, all Powers inside of a Crucible, bound Warp Bottles, and Litmus Paper readings would be lost.
- Added Flow Power
- Added Vortex Stone
- Added Mounted Blaze Rods
- Added Omen Power
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Added Rending Plinth
- Added Mnemonic Bulb
- Added Enchantments for the Staves of Power
- Added Enchantments for the Displacer
- Replaced Pekhui compatibility with new vanilla mechanics
- Added the Uncanny Step effect and a way to get it
- Added documentation for all new features
- Added KubeJS Integration
- Script writers can add custom Powers, Reactions, and Special Cases.
- Removed Create integration due to it not being ported yet
- Implemented Patchouli turn-in advancements for every Object of Study that unlocks something else
- Added the ability for displacement to 'conduct' through Copper Blocks and their variants
- Fixed an issue that resulted in broken text in Transmutation journal entries
- Fixed an issue that corrupted server config files. If you use a custom alchemy seed and do not have a defaultconfig, you will need to reapply it
- Clarified the first Ender Pearl entry
- Further refined Water Writing
- Fixed an issue that prevented Power labels from rendering correctly
- Improved water writing
- Made Blazes only summon if Blaze is in the Crucible during Pumpkin Magic
- Clarify the Pehkui interaction's documentation
- Made Pehkui reaction strengths configurable
- Changed Create Display Board integration to use percentages for "Shortened" mode
- Add tags
#do_not_displace
and#do_not_make_fall
- Made doors unable to be displaced
- Made piston heads unable to be displaced or made to fall
- Fixed an issue where displacement would ignore the
#forge:relocation_not_supported
tag - Fixed a crash that could occur if a displaced block was broken very quickly after formed