Changelog
[1.21.0-2.3.4] - 2024-06-13
Preface
A lot has changed with Project MMO since 1.20.1. This changelog serves as both a list of changes and a primer for updating to the new version.
One major detail is the dropped support for Forge. Project MMO will now only be releasing on NeoForge going forward. NeoForge as a platform has better adapted to the community's needs and has shown greater agility in making relevant changes to the codebase that will keep modding fun and easy to work with into the future. Additionally, NeoForge exists because of the toxicity of LexManos who runs Forge and this is my part in rejecting his toxicity. My apologies for any inconvenience caused by other mods that have not yet made the switch to NeoForge and the impact that has on your modpacks.
Major Changes
- Block Placed History and Vein Data moved to Data Attachments
- XP formulas have been revamped
Minor Changes
- Default Data moved to optional Feature Packs
- Server Configs now live in
/data/pmmo/config/
and can be generated via the genData command
Bugfixes / Tweaks
- Added TOOL_BREAKING event which fires when an item with durability breaks.
- Added new feature packs for Easy, Default, and Hardcore.
- Added damage type awareness for anticheese configurations
- Fixed damage sources not having damage type configuration options
Changelog
[1.20.1-1.3.22] - 2024-05-24
Bugfixes / Tweaks
- Fixed 5+ players breaking vein/perks on servers
- Fixed tags in damage boost perks crashing the glossary
- Fixed
pmmo:damage_boost
perks not stacking with each other - Added ability to use an empty list in
applies_to
for universal damage boosts - Added optional
chance_message
property to all perks which notifies users when a perk activates on chance - Updated levelup unlocks to cache on first attempt to eliminate level-up lag
Changelog
[1.20.1-1.3.21] - 2024-03-06
Minor Changes
- Fixed sprint XP not factoring in speed properly. May break configurations.
Bugfixes / Tweaks
- Fixed glossary not showing items
- Fixed block events not showing in item tooltips
- Fixed crash when player attributes are copied on respawn by another mod.
- Fixed using enchanted books on items in an anvil giving anvil XP not enchant XP.
- Fixed vein charging when item wear reqs are not met.
- Added the ability to use skill groups as members of skill groups for nested grouping
- Added
base
to all level scaling perks - Updated XP logging to use one line instead of three
- Updated dimension config wiki to note
isTagFor
does not work.- removed tag from genData
- Updated anti-cheese wiki to show that damage types from non-entity sources cannot be affected
- Updated skills wiki to give a better method for obtaining color integer values
- Updated vein to gain charge and capacity from Curios
Changelog
[1.20.1-1.3.18] - 2024-02-24
Minor Version Changes
- Fixed The first entry in an enchantment configuration now refers to level 1 enchants
Bugfixes / Tweaks
- Fixed enchant reqs not being enforced.
- Added
tolerance_flat
andstrict_tolerance
properties to AFK Anti-Cheese - Fixed both hands salvaging on a single click
- Fixed salvage blocks gui activation during salvage
- Fixed mob scaling not applying to mobs not in the pmmo:mobs tag
Changelog
[1.20.1-1.2.15] - 2024-01-16
Bugfixes / Tweaks
- Fixed chat spam when looking at blocks with Jade installed
- Also changes how denial messages display in general for better UX
- Fixed log spam from unbound keybind issue
- Overhauled tooltips to include all possible reqs and xp sources
- all are enabled by default but can be disabled in pmmo-client.toml
- Fixed bonuses for damage not applying to XP awards
Changelog
[1.20.1-1.2.11] - 2023-12-17
Bugfixes / Tweaks
- Added Trade events. Items now give XP based on whether they are given or received
- Added campfires to smelt event
- Updated xp modifier config comments to explain mutual exclusivity
- Updated skill xp modifier to use a dummy skill by default
- Updated effect perk to include visibility property
- Updated default Perks config to not include lvl 3 speed boost with sprinting
- Updated all perks with level scaling to respect
max_level
property - Updated damage reduce perk to use damage tags
- Updated gains list to use a fade effect (removed the cap in the config)
- Fixed autovalues on food not scaling based on nutrition
- Fixed effect perk jerking effect at level zero
- Fixed Tetra/SG/Tinkers not being able to vein mine