Inferno has been updated to 1.21.8!
Hardcore Mode
Inferno now has custom hardcore mode which adds more challenge to the game than just the one life aspect. If the world type is set to hardcore the following changes will be added:
- Max health is reduced from 20 -> 10
- Spawn in with 10 less hunger points
- Can no longer sprint
- When the player has 6 or less hunger, they become fatigued and are inflicted with mining fatigue and slowness
- No longer regenerate naturally
- Walking will now increase the player's exhaustion
- Jumping will now increase the player's exhaustion
- Beds will now grant the player 20 seconds of regeneration on a 10 minute timer instead of setting a respawn point
- The "Well Rested" effect will now prevent fatal damage to the player (one time use) and grant a short invulnerability period
Gameplay Changes
- Casting a fishing rod will now increase the player's exhaustion
- Reeling a fishing rod will now increase the player's exhaustion
- Baby mob's max health reduced by 25% compared to their adult counterparts
- "Spawn Setter" advancement has been changed to "obtain a bed" rather than "interact with a bed"
Bug Fixes
- Fixed zombified piglins attacking players in creative mode
- Fixed conduits applying effects of player held items
Zombified Piglin Changes
- Zombified piglins no longer group aggro when hit by a player
- Zombified piglin detection range is now dependent on the player's heat
- Zombified piglins lose interest when the player is no longer in detection range
Piglin Bartering Balance Changes
- Added basalt to the bartering pool with a weight of 50
- Added snout armor trim to the bartering pool with a weight of 1
- Changed nether brick trade to nether bricks
- Reduced obsidian weight from 40 -> 30
- Reduced crying obsidian weight from 40 -> 30
- Reduced nether quartz weight from 15 -> 8
- Reduced iron nugget weight from 15 -> 8
- Reduced fire protection book weight from 8 -> 1
- Reduced soul speed book weight from 6 -> 1
- Reduced Pigstep music disc weight from 6 -> 1
Miscellaneous Changes
- Armor durability has been changed so all pieces have the same durability
- Conduit power duration reduced from 12 -> 5 seconds
- Added recipes for suspicious stew from mushroom stew and a flower
- Changed nether gold plate recipe to require less gold and more nether quartz
- Increased happy ghast health from 20 -> 40
- Increased iron golem health from 100 -> 250
Bug Fixes
- Fixed "Afterburner" triggering on different projectiles
- Fixed the flare gun attempting to set fire immune mobs
- Fixed gear not being able to have looting books apply via anvil
- Fixed copper armor not being able to accept smithing upgrades
- Fixed golden armor and turtle shell not having updated values for smithing upgrades
Advancement Changes
- Balanced certain advancement point amounts
- Added 10 new advancements
- Removed some advancements
- Updated advancement titles, descriptions, and icons
- Updated some advancement locations
System Changes
- Optimized flare gun projectile
- Improved detection for advancements related to placing bookshelves
- Minor changes for BetterAdvancements compatibility
Bug Fixes
- Fixed drowned dropping tridents
Gameplay Changes
- Fishing rod parts can now be enchanted with unbreaking
- Aquatic fiber can be used to restore 200 durability on fishing rod parts
- Durability for diamond and netherite armor doubled
- Turtle shell durability increased from 256 -> 512
- Turtle shell armor toughness increased from 0 -> 1
- Coal block burn time reduced from 16000 -> 8000 ticks
- Blaze rod burn time increased from 2400 -> 3200 ticks
- Blaze powder given a burn time of 1600 ticks
- Raw material blocks (copper, iron, gold) can now be smelted into blocks
Miscellaneous Changes
- Updated cache texture
Bug Fixes
- Fixed gold laced fishing line from applying one too many fortune rolls
- Fixed "Fixer Upper" from triggering when applying enchanted books
- Fixed some advancement names and descriptions
- Fixed certain enchants not being able to be applied through anvil combinations