Changes:
- Blink rework
- New max range is 56 blocks and max cooldown is 70 seconds
- Blinking a smaller distance incurs only a partial cooldown (8 blocks = 10 seconds)
- Eating chorus fruit now resets the cooldown
- Sanguine rework
- Blood: heals slower than hunger, but at no cost. Replenished by instant health
- Spill: attacking blooded monsters deals more damage and replenishes blood and health
- Nightstalker: blooded entities glow in the dark
- Frenzy: overfilling blood provides a speed buff, and makes spill / nightstalker work on any target
- Pehkui is no longer required (excepting 1.18)
- Improved a few tooltips
- Removed sneak-safety from avian - removed the tooltip before, now it's gone properly - use space!
Note that Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 and there is no indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.3.0+1.19
Fixes:
- Temper Temper: Use
action_on_hit
instead ofmodify_damage_dealt
to avoid an infinite loop- Only made this mistake on 1.20+, oops!
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.3+1.19
Changes:
- Improved miss feedback for rescue, similar to blink
- Ported to 1.18.2, with the following caveats:
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Raised bonus damage to 2.5 hearts and went harder on the FX to sell this
- The simplification is interesting - might look at exploring making proper frenzy more like this (with a stacking buff for getting blood when blood is full) and cutting out the feed action.
- Nightstalker's frenzy target glow is now always on in the dark
- Osmoregulation is removed
- Brace uses movement speed, causing an annoying FOV change
- Rappel is hacked together using pehkui, messing with creative/spectator and probably causing inconsistencies compared to its proper counterpart
- Max/Min damage modifiers (carefree, brace) no longer function - though death prevention still works.
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Fixed missing particles in 1.21 (command syntax changes)
- Fix blink missing in water not resetting the cooldown on 1.21
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.2+1.19
Fixes:
- Disable bioluminescence in adventure again.
- Make vine whip fall resistance slightly more efficient
- Improve vine whip fall resistance around the edge of blocks and around snow.
- Also hi eggohito if you see this can you please fix the random extra line of padding on origin cards that appears between the name and the first line of the description? it's adding scroll bars to our short origins.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.1+1.19
Changes:
- Modernized buildscripts
- Fixed flavour replacers for the vanilla-like origins
- Made ticking visual projectiles expire after 5 seconds
- Prevent rappel from being used underwater (sky check doesn't work there)
- Simplified edible seagrass power on pre-edible-items versions
- Fix damage types for 1.19.4 and above
- Use apoli swim speed modification instead of AAE (might be more consistent)
- Reimplemented the cooldown on blink to guaranteed only trigger if it succeeds
- Added a sound and GUI effect for out of range blinks
- Buffed lava vision far field to 15 blocks
- Changed fire immunity to prevent being lit on fire
- Add tooltips for ravenous-edible foods
- Temper Temper's +3 damage and FX now applies while using a fire aspect weapon
- Net Zero: Tried to reimplement special projectiles using powers, only to realise that non-living entities can't have powers at all.
- Carefree is now a fall resistance instead of an immunity, similar to brace
- Falls are harmless up to 8.5 blocks
- Fall damage is always between 1/2 and 1 heart, and is reduced by 90%
- Death by falling is impossible
- Bouncing occurs whenever fall damage does, and caps out falling from 16.5 blocks
- Hopefully adds more to the game feel, but damage could reasonably be disabled entirely - let us know what you think in the usual places!
- Ported to 1.21 (hi eggohito this bit is for you)
- Depluralized tag directories
- Replaced all
origins:and
meta-actions with implicit arrays - Complied with vanilla-like renames (
origins:and
->origins:all_of
,value
->amount
etc). This was a pain because they were too context-dependent for a regex replace. - Complied with various codec replacements in calio - mostly replacing calio codecs with vanilla codecs. Had to really trawl through vanilla and calio code to figure these errors out - hoping once its out of alpha the wiki will document these vanilla types too, because nothing else does.
- Fixed attribute modifiers to match new setup with IDs and renamed operations. These were also a pain - many things called "modifier" use apoli's set of modifier operations, while attribute modifiers use the vanilla set. They don't match and it's impossible to tell which you need without running it.
- Fixed particle spawning to match new setup
- Fixed buffet strategy (the aliased
can_always_eat
field in the modify food power doesn't work despite being valid, requiringalways_edible
to be added anyway) - Swapped to
cactus
fromthorns
damage type for bioluminescence (avoids knockback). - Reimplement setting saturation to 0 (to fix invisible hunger bars in appleskin) without using
origins:exhaust
, which doesn't seem to do the same thing anymore in 1.21 - Tried to make the cooldown reset when missing a blink less glitchy looking. For some reason using
change_resource
to reset a cooldown on 1.21 doesn't cause the HUD render to disappear instantly anymore. - Fixed add velocity powers feeling like complete garbage because
client
silently isn't respected any more in favour of the undocumentedside
meta action.
- Improved/Simplified powers on 1.21
- Hellspawn gets +1 to fire aspect weapons, increasing burn duration
- Reimplement ravenous using the modify food power (now easily expandable via datapacks - just add to
#origins_minus:fast_eating
) - Reimplement osmoregulation using edible item
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.0+1.19
- Temper Temper wasn't parsing - this is now fixed!
- Temper Temper has also been rebalanced to be better than a stone sword.
- Temper Temper now has a particle and sound effect!
- Satiate has been rebalanced - it now more consistently nearly-drains the full hunger bar, healing at half-efficiency to match.
- Ravenous has been expanded - it now applies to potatoes, beetroot, cookies, berries, melon slices, carrots, apples, and baked potatoes - and restored saturation values should now match exactly.
- Starved gets its third and final power, Buffet Strategy
- Allows eating until both food and saturation is full - This is wasteful, but very helpful in dangerous areas.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.1.1
Changes:
- Adds a new origin: the Starved!
- Contrasting with the two origins that remove hunger entirely, this one re-emphasises it instead.
- Likely due for some gentle balance tuning post-release. A bit too invulnerable sometimes!
Along with this, you can also check out a few more experimental minus-style origins in TooManyOriginsMinus
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.1.0