- Claim region sync will now pause for players whose lazy packet sync is clogged, which prevents a minor memory leak that players could purposely reproduce.
- Fixed not being able to resend a party invite.
- Fixed crash when mob griefing occurs by a null entity.
- Fixed configs not resyncing when a player is opped or deopped.
- Added a server config option for a list of entity exceptions "entityProtectionExceptionList", similar to the block one.
- You can now force a block/entity "empty hand" exception across the server with the "blockProtectionExceptionList" and "entityProtectionExceptionList" options by using a prefix "force$".
- You can now add exceptions for breaking/killing specific blocks/entities with the "blockProtectionExceptionList" and "entityProtectionExceptionList" options by using a prefix "break$" or "force_break$". This does not require allowing interactions (right click).
- Fixed weird position of the "waiting" message when requesting a config for another player.
- Moved most events used for chunk protection to the "HIGHEST" priority, which should help protect against more modded stuff.
- Chunk protection types that partially protect neighbor chunks should no longer do so for the wilderness neighbors, when the wilderness is protected.
- The neighbors of a protected chunks should now be partially protected from item use to account for high range item uses, similar to mob griefing.
- Removed protection from shield usage. Right clicking a sword in the air should no longer give you an item use warning either.
- Boats should now be in the "friendlyChunkProtectedEntityList" option by default, which only applies for newly generated server configs.
- The use of the boat item is now allowed by default.
- Fixed non-living entities not being protected. They should now count as friendly entities, as intended.
- Added a new server config option "additionalBannedItemsList" for banning the use of some items in protected chunks that the mod allows by default.
- Added protection against player-caused lightning bolts.
- Added protection against fire spread.
- Removed protection against trident usage.
- Mob griefing protection should now also partially protect chunks near the protected ones, as intended.
- Renamed "Blocks From Entities" protection to "Mob Griefing", as it can sometimes also protect entities.
- Improved comment for the mob griefing option.