Fixed
- Satellites can no longer be launched to non planet bodies
- Crash when using the custom missile pad
- Disassembling rockets now preserves the correct ID
- Stardar Serialization
- Hardcoded biome id thats now no longer actually hardcoded
- Double shield bar
- Australium tooltip still being a thing
- Weird glitch when launching a rocket using optifine
- Being unable to break a pod if the core/port was broken
- Crash on servers when making an orbital transfer with insufficient fuel
- Monsters spawning in nuclear craters in space
Added
- HTR-3 Hydrogen Thermal Rocket propulsion
Added
- Orbital stations! Including:
- Orbital Station Core, which act as your main docking port, more ports can be added to your station as required
- Orbital Station Computer, which can accept drives to travel across the solar system, and can rename your station
- LPW-2 and Xenon Station Thrusters, for moving the station
- To create a station, program an ORB drive in the Stardar, and use it to send up an Orbital Station (make sure to clone the drive first!), then you can visit the station with a regular capsule
- CO2 scrubbers, which when placed in a pressurized room and powered will recover CO2
- Microgravity Algae Films - specialized films of Laythe plants that can recover O2 directly from CO2, however, they only function in orbit
- Drop Pods - reusable craft that can travel to and from the surface of a planet from an orbital station. Once you reach your orbital station you can remove the capsule you arrived in by crouch-interacting on the docking port with an empty hand. This will free up the port for you to add your Drop Pod.
- Radiators, these work to turn low-pressure steam into water in any environment. Regular condensers and cooling towers will now leak steam if used in a vacuum, make sure to turn off any power plants BEFORE updating!
Changed
- Fans no longer work in a vacuum
- Drop pods no longer look like valid rocket parts (they're standalone)
- Stardar SLF button now produces a drive for the station you're currently on if in orbit
- Atmosphere fog fades with altitude again, but higher than the sky color
- Rockets entirely rebalanced, and mass fraction math fixed, no more 3 parts to anywhere rockets
- Satellites can now be launched by custom rockets
- Satellites can also be launched into orbit by using them in orbit, saving a launch vehicle if you already have an orbital station
- Xenon recipe in the chemplant needs to be performed in an oxygen atmosphere (or use the boosted version of the recipe)
- Basalt and the respective ores have a new texture
- Jetpacks work better under differing gravities (not quite orbital station optimised yet however)
- Scaffolding can now be placed horizontally
- Most machines can be placed on walls and ceilings, and you'll no longer get stuck inside machines when placing
- Moho now generates a new biome, and volcanoes!
- Rockets are now (more) solid
- Rockets now avoid each other when landing, make sure not to set your landing zone too close to the water in multiplayer!
- Strawberries now spawn in plains
Fixed
- Rocket pad crash on unexpected items
- Beds can be used in orbit (doesn't currently skip time)
- Gas giant harvesters now work in Laythe orbit
- Fix missing Alkyl Bromide fluid and tank texture
- Attempt at fixing thruster deregistration issue
- VAB shift-clicking behaves much better
- Vacuum circuit machine slots fixed
- Crash when using the "Custom Rocket" item in a launch pad, you'll still need to build your own rocket in the VAB but making this mistake will no longer brick your world
- Rocket particles no longer go through the capsule
- Satellites should now move smoothly across the sky
- Middle clicking/NEI overlay/WAILA overlay now returns the correct blocks/items on various ores/stalactites
- Coffee/Tea is now available in structures, was unintentionally missing
- Less floating lava on Moho
By technicality and due to delays this is two versions in the github condensed into one.
Fixed
- Several Oredict issues
- Some recipes using old wires
- Weird middle click behaviour of stalagmites
- Console spam
- Crash with Lilypads
- Sattelite Jerkiness on servers
- More Missing localizations
Added
- Unique fishing tables per dimension (not yet fleshed out)
- Dairy processor NEI
- Niobium crystals with a unique tantalum byproduct
Changed
- Water pumps can now extract milk from minmus and akly bromide from Ike and mercury on eve
- The atmospheric compressor can now be cycled through with a screwdriver for every available gas in an atmosphere
Fixed
- Several machines use bytebuf now (optimized)
- Fixed machines not syncing right, they should now operate smoothly on their GUIs
- Fix crash when landing on water with a capsule
- Fixed the chicago pile not working
Changed
- Large Mining Drills now produce ores at a rate of 1 per minute rather than 1 per every 5 minutes
Added
- InventoryTweaks support for crates
Added
- all the new stuff from the OG ntm base.
Changed
- Drive Processor model
- Tungsten now spawns on minmus, as well as titanium and redstone on ike
- Rockets no longer chunkload. They didnt need to anyway.
Fixed
- The air vent has a config to disable threaded atmosphere blobbing, an optimzation feature that can cause crashes if using an auto save plugin
- A majority of machines have been optimized to be less resource intensive.
- Fix being unable to use bakelite in solar panel recipe
- Mising Alkylation ports
- SOMETHING AWFUL WITH THE CRUCIBLE, REDOWNLOAD NOW
Fixed
- Missing Localization
- Missing biome configs
- Missing Transporter Pad recipe
- Atmospheric System Optimizations
- The atmosphere system should now consume less of the CPU
Changed
- Transporter pad is now cheaper
- Teleporter needs N-MASS(II) to teleport interdimensionally
- Drives are pre processed in creative mode
Fixed
- Crashes due to empty drives.
- Stardar recipe using fire instead of conk of the rete
- Shader issues with the pojav launcher (untested so be wary)
- Crash when viewing molten stainless steel in NEI
- Crash when using RTG
- Mobs from other mods spawning in the planets
- Old circuits being used
- Missile info stuff
Added
- Space travel
- NEW PLANETS, ITEMS, CRAPTON OF A LOT
- Oxygen system
- Custom rocket system
- Custom Atmosphere system
- New materials, parts, all the like
- Cargo rocket system
- Planet discovery system
- do note it is in BETA all bugs MUST be reported on the github issues page if you want them fixed in an orderly manner thank you so much :33333333
- some planets may seem boring but with time they will be more and more fleshed out thanks for your patience here at HR we value-
Changed
- a lot of progression stuff. whoever ate 9 must read the sign
Fixed
- bugs that will likley pop up in this release.