Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Make mobs neutral to all players or specific players!
Most actions that make neutral mobs angry will still be in effect, such as staring at enderman and breaking beehives. However, not wearing gold armor for piglins and darkness for spiders will no longer anger them.
Neutral mode is disabled by default and must be activated with commands.
Commands
/neutron global
- Check if neutral mode is enabled globally/neutron global <enable | disable>
- Enable or disable neutral mode globally/neutron player <username>
- Check if neutral mode is enabled for a player/neutron player <username> <enable | disable>
- Enable or disable neutral mode for a player/neutron resetall
- Reset player overrides in both modes
Configuration
The mod's config file can be found in config/neutron.json
.
"exceptions"
: List of the mobs which ignore neutrality
By default, boss mobs and certain structure-exclusive mobs are not turned neutral. This is to retain the challenge of certain bosses, events, and structures.
Default non-neutral mobs
- Wither
- Evoker
- Vindicator
- Ravager
- Vex
- Piglin Brute
- Blaze
- Wither Skeleton
- Guardian
- Elder Guardian
- Warden
- Shulker
- Endermite
Note: Ender Dragon behavior is not affected by this mod, as they do not use the normal targeting system and do not have a concept of being neutral.
API
ShouldBeNeutralCallback
Is triggered whenever a mob's neutrality towards a certain entity is checked.
register(callback: (entity: LivingEntity, target: LivingEntity) -> boolean)
:entity
is the mob which will or will not be neutral,target
is the entity which the mob will aggro on. Returningtrue
will make the mob be neutral towards the target.registerPlayers(callback: (entity: LivingEntity, target: PlayerEntity) -> boolean)
Same asregister
but only considers player targets
The mob will be neutral towards the target if any listener returns true.