- Converted Configs to use a new system, allowing for reloading of common configs while in game.
- /incap config reload - reloads non-client configs.
- Added Health, Hunger, and Saturation modifiers for users who are being revived.
- Made instant kills for the someInstantKills config, configurable themselves.
- Added the ability to optionally have additional effects on incapacitated users. (Not recommended for effects users would commonly get, as they will be wiped on revive)
- Added a config option that allows modpack makers or server owners to stop users from giving up early while incapacitated.
- Port to 1.20.4 neoforge
- Added a message on login about crouching to revive nearby players
- Updated the merciful config to use an integer selection for more modes
- 0 is equivalent to the old false value, the user takes damage while down as normal.
- 1 is a new mode, instead of taking damage, the damage is converted to ticks, and those ticks are removed from how long you have until you bleed out (20 per second, caps at 2000)
- 2 is equivalent to the old true value, the user takes no damage while down.
- By default, replace the seconds displayed while reviving with a progress bar
- Added a config to undo this change, if you want to see seconds instead.
Changes since 1.4.2
- Made incapacitated and reviving timers translatable (though no other languages are currently supported)
- Removed jump to give up! Replaced with /incap die Additionally, all commands can be run with /incap and /incapacitation"
- Fixed bug where the "hunted" gamemode was always on, regardless of config state.
- Fixed bug where revival foods worked inconsistently with other revive methods
- Also fixes revival foods not giving revive count and time back.
- Fixes the display of the slow and weakened incapacitation debuffed (crippled and defeated)