Changelog
Changed
- Updated the Russian translation (
ru_ru
) by @mpustovoi in #26
Fixed
- Compatibility with Sodium
v0.6.0
- By extension, all resource reload issues with other mods (e.x. Frostiful and Guarding) should be fixed as well
Attribution
Thank you to cortex, XFactHD, Pepper and others for helping us fix the resource reload issues with Sodium and potentially other mods.
This is a small update which fixes a few bugs and polishes some of the default biome colours included within the mod.
- Added a warning that shows when Fog updates and the new update modifies some of the default biome colours - it will recommend you to backup any changes within the
.minecraft/config/fog/fog_definitions
folder and then delete it so the default biome colours can be reset and updated. We will look into a diff-like system for this at a later date. - Updated biome colours for: swamp biomes, jungle biomes, badlands/mesa biomes, sandy biomes (desert/beach), the end biomes and icy aquatic biomes. They should be much less bright and more consistent with the default vanilla biome colours now.
- Fixed various issues with underground fog, there will be less of a flicker when coming out of caves, and the underground multiplier will no longer rarely kick in when you enter buildings.
- Fixed issue where fog goes black when it's raining.
- Potentially fix some crash issues on 1.20.1 forge with YACL 3.5.0 - let us know if you're still encountering crashes here.
You will need YACL 3.5.0, Architectury API and MRU to use this mod. We may jar-in-jar YACL and Arch at a later date if they become more stable on future NeoForge and Fabric versions.