2.1.0 changelog :
- support for multi-chunk features is now here! You can now create features that are larger than a chunk simply by dividing a
Set<BlockPos>
into chunks (that gives you aList<Set<BlockPos>>
- some performance improvements are here notabilly on the torus gen(between 5x to 20x faster)
- added a lot of javadoc
- new util classes and methods related
- fix done to radial and cylindrical layerType
- the old worlds are compatible with multi-chunks features
- you can now generate nbt files, load nbt files into a world, modify a nbt file before placing it
2.1.0-a1 changelog :
- Be careful, this is an experimental build of the mod. Your game might crash, don't hesitate to report any issues on github.
New Features :
- this is a major update and it comes with a bunch of new features
- alpha support for multi-chunk features. You can now create huge features that you can use during world gen.
- Class to load structures nbt, modify it and to place it.
- class to create nbt files
- added new possibilities for spiral generation.
- changes on how the
BlockList
generation is created. - Performance improvement : the assignement of
BlockStates
is now multithreaded - new useful methods in
WorldGenUtil
as well as inBlockPlaceUtil
Changes :
- the shape generation now requires you to tell when is the shape supposed to appear (either during world gen or else)
- added a lot of javadoc descriptions
content
more javadoc description
fix
- one torus bug fix (generating a full torus with different outeur radius/inner radius generates a strange shape)
- removed radiusx and radiusz parameters since that they weren't used
- change the for removal method for old sphere from true to false
- removed some debugging and somme unnecessary methods