Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Densha no Omocha

Densha no Omocha

An experimental version of an upcoming train mod. Adds toy trains to Minecraft!

311
0
Decoration
Technology
Transportation

Compatibility

Minecraft: Java Edition

Platforms

Fabric

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

Dooji
Dooji Member

Details

Licensed Custom License
Published last week
Updated yesterday
DescriptionGalleryChangelogVersions

Densha no Omocha

An experimental version of an upcoming train mod. Adds toy trains to Minecraft!

About

電車のおもちゃ Densha no Omocha was created for ModFest: ToyBox in ~3 weeks. This is an early experimental project, so expect bugs and performance issues for now.

Features

  • Tracks that connect with nodes
  • Custom tracks with OBJ models
  • Different track types like platform and depot tracks
  • Automatic train driving
  • Route creation
  • Some MTR pack support (NTE tracks & trains)
  • Ability to change scale of train and track (no boarding is allowed when scaling != 1)
  • Other stuff I may have missed...

All trains and tracks use OBJ models only. By default, Densha no Omocha includes a default toy track and toy train. Currently there are no survival recipes. Other features include door animations, some boarding system, dynamic door collision boxes, trains with interior lighting that turn on while the train is on a path, experimental physics-based movement that's not great, custom bogie support, and custom train configurations. Trains are positioned by their bogies, and tracks can be arranged (hopefully !!) however you want.

How to use

Use the Crowbar and right click on a track segment to manage it. Click Save or ESC to save changes, Cancel to abort. As soon as you have a valid configuration, you'll see the train start moving on its path. If you update platforms or other things, click "Refresh Path". To place tracks, use track nodes. Right click the first node with the Track Item, then right click the second node. Break a node to break the track. Make sure all nodes are facing forward in the direction you place them.

NOTE #1 - You may notice some text fields in the Track Configuration screen. For slopes, you can change the curvature. For platforms, you can change the dwell time (15 seconds by default). If the platform track is also a slope, you'll see both. There is a new field that is for the Station name if platform track, and another field for the scaling of the train/track. Only depot scaling affects the train it spawns.

NOTE #2 - You may notice some buttons when track type is platform, L R and N. That means: "doors should open on the left side or/and right side, or none" - and yes you can select both L and R!

The stuff above is sort of poorly written & in a rush ;-;

And one more thing...

As for manual driving and other things, Densha no Omocha will become a train mod separate from this project, that will add many things a train mod should have. In the meantime, Densha no Omocha will probably get route support and more tweaks that are required for ModFest: ToyBox (it has route support!)

Currently known bugs:

  • No minimum radius set
  • Trains start from the center of first node of depot track
  • Node block model is still rendered when it has at least 1 connection
  • Some materials aren't found for some OBJ files (unknown cause)

Modrinth is open source.

main@396f737

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.