Changes:
= fixed some bugs
= fixed chunk loading issue when generating the Otherside
= fixed warden helmet's horns disappearing when enchanted
= fixed echo boats and chest boats crashing the game when summoned using /summon
= fixed sculk shriekers that did not spawn the Warden in ancient temples
= increased sculk stone and ancient vase sound volumes
= increased shriek worms' attack range
= increased the stalker's attack damage and range
- added
dampens_vibrations
tag for other mods to use (for armor) - added Sculk Slayer advancement
- gloomy geysers can now be collected using silk touch
- added a boss bar for stalkers
- added compatibility with more mods
- sculk gleam no longer drops XP
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/v1.2.0...v1.2.1
The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!
Changes: = updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities
- added sculk grime
- added sculk grime bricks, stairs, slab, and wall
- added echo sapling
- added echo hanging signs
- added gloomslate ores
- added grime ball
- added grime brick
- added warden upgrade smithing template
- re-added and improved the sculk transmitter (now connects to more blocks!)
- added catalysis enchantment
- added new sounds
- increased world height for the Otherside
- entirely new generation in echoing forests
- added vegetation generation in overcast columns
- added new columns (found in the Otherside deeplands and overcast columns)
- fire on gloomslate can now infinitely burn
- gloomy cactus can now be smelted into orange dye
- infested sculk now spawn sculk leeches when broken without silk touch
- completely reworked ancient temple generation and architecture (uses jigsaws now!)
- bye bye GeckoLib
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0
The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!
Changes:
= updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities
+ added sculk grime + added sculk grime bricks, stairs, slab, and wall + added echo sapling + added echo hanging signs + added gloomslate ores + added grime ball + added grime brick + added warden upgrade smithing template + re-added and improved the sculk transmitter (now connects to more blocks!) + added catalysis enchantment + added new sounds + increased world height for the Otherside + entirely new generation in echoing forests + added vegetation generation in overcast columns + added new columns (found in the Otherside deeplands and overcast columns) + fire on gloomslate can now infinitely burn + gloomy cactus can now be smelted into orange dye + infested sculk now spawn sculk leeches when broken without silk touch + completely reworked ancient temple generation and architecture (uses jigsaws now!)
- bye bye GeckoLib
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0
1.1.2
- Nerf Sculk Elytra: The sculk elytra is now more easy to control, and will not give you a boost every 3 seconds.
- Sculk Elytra Texture Fixes: Some pixels were floating on the sculk elytra, these are fixed now.
- Fixes some bugs related to custom portal API crashing.
- Fixes paragon jar-in-jar issue.
Gloom and Doom - Update 1.1.0 Gloom and Doom is a brand new content update that expands the otherside with brand new content such as biomes, mobs, items and blocks! The update also fixes many bugs. Let’s start with the fun stuff, though.
Overcast Columns Brand new biome, brown and orange palette with some unique blocks:
Crystalized Amber: Found in Gloom pillars Gloom Cactus: Similar to the normal cactus but deals x2 more damage. Geyser: A brand new transportation block, once stepped on you will be launched into the air and given the slow falling effect. Gloom Sculk: A brand new sculk block. Acts the exact same as normal sculk but can be bonemealed to spread gloom vegetation. Gloomslate: A new stone type in the biome. Brownish orange color palette. Replaces all sculk stone in overcast columns. So that’s about it for the Overcast Columns biome. But we have also added 2 new entities:
Sculk Centipede: Snake like body, passive until attacked. Once attacked, it will alert all other nearby centipedes. (Spawns in the Deeplands) ???: Always watches, can be found rarely by breaking ancient vases. Be careful.. Let's get started with the other features:
Soul Elytra: Powered by the souls, crafted from various different drops in the Otherside. The souls may randomly boost you while flying Texture revamp: Some textures have been revamped (credits to DanielArtist for some textures) Entity animation changes: Entities are now more dynamic and can look around. Animations for the Shattered have also been completely reworked. Config: Using Kyanite’s brand new config library, Paragon, we have added a configuration file to Deeper and Darker! (This does not add any new dependencies) New block variants: Sculk Stone has been given new block variants to match with normal stone blocks More compatibility: Compatibility with some other mods has been added. (Corail Woodcutter, Better Combat and Geode+) Sculk blocks have been added to the Otherside