Version 1.6.0:
Additions
- Cherry, Bamboo & Stripped Bamboo Tracks (1.20.1)
- Nature's Spirit compat Tracks (1.20.1)
- TerraFirmaCraft compat Tracks (1.20.1)
- Create: Dreams and Desires compat Tracks
- Quark compat tracks
- Handcar: wrench to pick up
- Players can now click a station with a whistle to summon a train directly to that station
- A deployer using a whistle on air will clear the schedule of the bound train
- You can now whistle a dual-headed train while in motion and have it slow and reverse
- Config option to use old-style smoke (campfire particles) for smokestacks
- Locometal block series
- Buffer blocks
- Headstocks
- Decorative Couplers
- Crafting tables work on trains
- Hovering over a track-related block (couplers, signals, stations, etc.) with a wrench will highlight the track it is bound to and vice versa
- Fuel Tanks
- Fuel Interfaces
- Liquid Fuel System (liquid fuel can power trains)
- Tag to disable items from being used as train fuel
- Medium Standard, Single Wheel, Triple Wheel, Quadruple Wheel, Quintuple Wheel, 2-0-2 Trailing, 4-0-4 Trailing, 6-0-6 Trailing, 6-0-6 Tender, 8-0-8 Tender, 10-0-10 Tender Bogies
- Large Create Styled 0-4-0, 0-6-0, 0-8-0, 0-10-0, 0-12-0 Bogies
Changes
- Generic Crossing Tracks—any two tracks can now cross at a junction
- Decoupled trains' names will now stop at one "Split off from: ..."
- Trains will now approach nearby stations when they are the rear train in a decoupled set
- Trains relocated by a wrench will now try to approach nearby stations after relocation
- Decoupled trains will now move back and forth a little bit to prevent signal overruns
- Held conductor whistles will attempt to rebind after a conductor has moved to a new train (such as after coupling/decoupling)
- Reduce comparator output checking frequency for Track Coupler
- Couplers validate placement less frequently, improving performance
- Remote Conductor-controlled trains adjust speed based on signal strength
- Smoke rework 2.0: more minecraft-style smoke, with config for old smoke
- Train status messages now include coordinates
- Soul fire smoke in smoke stacks, clicking a smokestack with soul soil or soul sand will make it output soul fire themed smoke
- Smokestacks can be dyed via being clicked with dye
- Smokestacks show their dye color/style when wearing goggles
- Signals, stations, and other blocks with a 'track pad' do not render the pad on phantom tracks when the tracks are not visible
- Radiator fans can now be placed in any direction
- Creeper explosions and Ghast Fireballs no longer break tracks
- Remastered Monobogeys, Single Axle, Double Axle and Triple Axle Bogies
- Removed optifine warning screen
- New Bogey Menu for selecting bogies
- New model for brass switch
Fixes
- Mixin conflict with VS2
- Auto schedule application properly sets the schedule index on trains, increasing reliability in automated coupling systems
- Fix waypoint schedule items not showing up in the Station Summary (#329)
- Fix villagers opening sliding doors in the 'special' mode (#317)
- Fix normal nixie tube relays (#311)
- Fix signal debug line rendering for monorail tracks
- Change conductor cap offset on players to fix clipping with some skins
- Rework a conductor spy mixin for Tweakeroo freecam compat
- Offset train assembly overlay on encased tracks
- Made the mod work with optifine again
Steam 'n' Rails v1.5.0Â Â for Minecraft Forge 1.19.2
   - Optimize: Remove expensive call to get stack trace in performance-critical navigation code
   - Optimize: Config option to disable train collision
   - Improved smoke from smokestacks
   - Added smoke dying: place wool under a smokestack to change the smoke color
   - fix: Non-compat custom curved tracks render with flywheel off in production (#180)
   - fix: Disabling datafixers should work now (#186)
   - Added automatic whistle operation
   - Added new dev caps for Rabbitminers and TropheusJay
   - fix: use vanilla entity data accessors, hopefully quilt clients can join fabric servers now
   - update to Create 0.5.1c
   - fix: use 'proper' class transformation to add Track Replace rolling mode (#194)
   - Added wide gauge tracks
   - Added narrow gauge tracks
   - Added invisible monobogeys
   - feat: (Invisible) Monobogeys can drive on phantom tracks
   - feat: Invisible (mono)bogeys can drive on any track type
   - feat: Simple Voice Chat integration for conductor spies
   - feat: Oilburner Smokestack can be encased with industrial iron
   - Added collision to track encasement
   - Added narrow and wide gauge bogeys
Steam 'n' Rails v1.5.0Â Â for Minecraft Forge 1.20.1
   - Optimize: Remove expensive call to get stack trace in performance-critical navigation code
   - Optimize: Config option to disable train collision
   - Improved smoke from smokestacks
   - Added smoke dying: place wool under a smokestack to change the smoke color
   - fix: Non-compat custom curved tracks render with flywheel off in production (#180)
   - fix: Disabling datafixers should work now (#186)
   - Added automatic whistle operation
   - Added new dev caps for Rabbitminers and TropheusJay
   - fix: use vanilla entity data accessors, hopefully quilt clients can join fabric servers now
   - update to Create 0.5.1c
   - fix: use 'proper' class transformation to add Track Replace rolling mode (#194)
   - Added wide gauge tracks
   - Added narrow gauge tracks
   - Added invisible monobogeys
   - feat: (Invisible) Monobogeys can drive on phantom tracks
   - feat: Invisible (mono)bogeys can drive on any track type
   - feat: Simple Voice Chat integration for conductor spies
   - feat: Oilburner Smokestack can be encased with industrial iron
   - fix: polymer will no longer crash with Steam 'n' Rails
   - Added collision to track encasement
   - Added narrow and wide gauge bogeys