This version is uploaded automatically by GitHub Actions.
Changelog:
- 7d092b68 fix: postprocessing depends on full neighbors - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- abe2e01f fix: top section poi not unloaded - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- a23ef587 fix: don't save heights in blending data when not needed - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- c75bb5d0 fix: add vanilla tickets in notickvd - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- a4e7f299 fix: notickvd lighting desync - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- a2caf59a build: 1.21.4 - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- 345df637 fix: attempt to mitigate portal visual issue - ishland
- 1e984e64 Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland
- 5c08072f build: fabric-loader 0.16.9 [ci skip] - ishland
- cbfc12db fix: holder level leaking into vanilla ticket manager - ishland
- 3cd5a30c Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- cbfc12db fix: holder level leaking into vanilla ticket manager - ishland
C2ME 0.3.0 for Minecraft 1.21.3 is released
Key highlights:
- Partially rewrites the chunk system. This release introduces a dead simple implementation of the scheduling subsystem designed to perform reliably under high load. It eliminates the need of complex workarounds caused by design pitfalls of the vanilla chunk system.
- Introduces the density function compiler. This new optimization accelerates world generation datapacks by up to 30% by compiling them into JVM bytecode, avoiding all kinds of overhead caused by interface method calls.
Brief changelog:
- perf: chunk system rewrite
- perf: native acceleration v2
- perf: density function compiler v0
- perf: optimize aquifer heavily
- perf: consolidate light update notifications
- perf: reduce GC pressure when using some datapacks
- new: add ext_render_distance_v1 protocol for 127+ RD multiplayer
- new: log changed settings on startup
- new: actually unload POI
- new: uncap render distance in VulkanMod
- fix: mitigate ghost mushroom past simulation distance
- fix: improve player ticket consistency
- fix: very rare NPE in
SchedulingManager#getPriority
- change: use twice the parallelism for notickvd max concurrent loads
- change: disable density function compiler by default
- change: adjust thread count allocation
This version is uploaded automatically by GitHub Actions.
Changelog:
- 345df637 fix: attempt to mitigate portal visual issue - ishland
C2ME 0.3.0 Release Candidate 2 for Minecraft 1.21.3 is released
The second release candidate, fixing critical issues. Please put this RC through testing, as your feedback is invaluable in finding any remaining critical issues.
Changelog since 0.3.0+rc.1
:
- fix: absurdly high scheduling latency on Windows
This version is uploaded automatically by GitHub Actions.
Changelog:
- d32f47fd change: disable spinwait - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- 41f4462d change: remove spin-waiting for IO threads - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- 55dbe9b1 build: 1.21.4-pre3 - ishland
This version is uploaded automatically by GitHub Actions.
Changelog:
- 163acb92 build: 1.21.4-pre2 - ishland
C2ME 0.3.0 Release Candidate 1 for Minecraft 1.21.3 is released
The first release candidate. Please put this RC through testing, as your feedback is invaluable in finding any remaining critical issues.
Changelog since 0.3.0+beta.2
:
- fix(nativeaccel): workaround compiler bug in some versions of clang
- fix(dfc): avoid disconnecting caches
- change: enable dfc by default once again
This version is uploaded automatically by GitHub Actions.
Changelog:
- a90a0180 fix: workaround compiler bug in some versions of clang - ishland