Whats fixed in 0.0.5c!
Fixed a LOT of bugs thanks to Ethan_4D!! This may be the last patch until next weekend, so stay tuned!
Changes to existing features:
Updated Chiseled Malachite recipe not being two slabs.
Bugs fixed:
Fixed Malachite Pillars/Doors not being craftable in Survival
Fixed bounding boxes for several blocks.
Fixed multiple blocks not being compostable
Fixed multiple blocks not being fuel
Fixed Ancient Logs not smelting into Charcoal
Fixed Oceanstone not being usable for other stone recipes
Fixed Malachite Doors/Charnias dropping in Creative
Fixed Ancient Grass model rendering incorrectly
Fixed Primordial Urchin not having a name.
Whats new in 0.0.5b!
We're hard at work finishing up the Primordial Ocean! Whats left for it is just tweaks to the generation, and finalizing the AI of the new mobs.
We're also very happy to say we've been featured in a Youtube video for the first time!! Check out EnderVerse's video here!
New features:
Added Coelacanth mob
Added Trilobite mob
Added Carnia block
Added Malachite slabs, stairs, and walls
Added Malachite Tile slabs, stairs, and walls
Added Ancient Signs & Hanging Signs!
Added <REDACTED> block! (Work in progress!)
Changes:
Made all Malachite variants available in Survival via crafting
Changed gravel that generated on bottom "shelf" of the Primordial Ocean to Basalt!
NOW COMPATIBLE WITH 1.21!! (Please report any issues you may have!)
Updated Rugosa coral textures! (Still temporary until our artist can get to it!)
Primordial Sand no longer has a light level.
Glow Gravel's light level has been updated from 8 to 4.
Bugs fixed:
Fixed numerous errors that popped up in the console.
Fixed the song "Gelida" not playing ingame
Fixed Malachite Door texture being unaligned
Fixed Ancient Grass not having a name
Fixed old Ancient Signs/Hanging Signs crashing the game.
Whats new in 0.0.5a!
As we close out the Primordial Ocean, we're beginning to work on the next two biomes! Whats left for the Primordial Ocean, you might ask? At least three more mobs (Two passive, one hostile) and two more plant blocks!
New features:
Added Glow Gravel, a nice gravel variant that, well- glows!
Added Tabulata and Rugosa coral blocksets!
Changes:
Gravel now generates on the lowest stack (the generatated shelves of blocks) of the Primordial Ocean.
Tabulata and Rugosa coral now generates on the high to middle stacks of the Primordial Ocean.
Adjusted Primordial Vent generation to only generate on the lower stacks.
Adjusted Blue Algue generation to only generate on the top stacks.
Added underwater fog to the Primordial Ocean
Bugs fixed:
Fixed new corals generating in the overworld. Fixed Ancient Grass not having a item model! Added gladosedition to the Credits!
Started work on the <REDACTED> biome!
Final 0.0.4 version (hopefully) as we finish up the primordial oceans!
Added:
Mobs: The Scuttle, a new hostile mob that loves spewing out spikes of weakness at any nearby players!
We still have three more mobs left for this biome as well!
Blocks: The sea urchin, a new "hostile" block that swells up when touched!
The primordial vent, a new billowing block that only activates underwater.
The crimoids, a new underwater plant.
Fixed:
Malachite Tiles not being droppable.
Please report any bugs and/or feedback to the discord!
Updated the Primordial Oceans
Added Malachite blockset (most of which aren't craftable yet)
Added Primordial Sand (We're still experimenting with colors! Please provide feedback if you can)
Added -vegetation- (Placeholder for our own ancient sealife)
Tweaked Ancient woodset colors
Fixed numerous bugs (Including Blue Algae having the incorrect name, and small clouds not generating.)