Added:
- Added config option to disable salt formations
- Snowy variant for foxes
Fixes:
- Fixed Drowned and Husk drops
- Fixed bone cleaver not dropping carcasses
- Fixed losing sausage filler attachment when breaking the meat grinder
- Fixed frog drops in version 1.21.1
Changes:
- Adjusted salt formation structure height
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
Added:
- Added join message that appears once on first join advising players to use Patchouli for a guide book. This can be disabled in the config.
- Added salt formations to ocean biomes
- Added sausage filler recipe to guide
- Introducing the basin - This essentially acts the same as a cauldron in the sense you can fill it with water. If you leave the basin outside in sunlight the water will eventually evaporate leaving a basin full of salt.
Fixes:
- Fixed glow squid head drop
- Fixed Husk and Drowned dropping Zombie corpse
Changes:
- Increased salt generation
- Removed the butchers bucket and collecting salt water from oceans.
- Zombified mobs will no longer attack zombie horses
New Carcasses/Corpses: Added player corpses - When a player is killed it drops their corpse, some dye and string because when killed their skin comes off. (I just don't know how to get and apply player textures to models, yet🙃) Piglins Zombie Piglins
Added: Added 2 new config options to enable/disable sulfur ore and salt generation. (default is enabled) Added new icon overlays to help new players understand how to use the mod (can be disabled in the config) Added Vampirism Compat: Added butchery meats and organs to Vampirism grinders accepted items. Added Russian translation (Credits to Hichi) Added config option to disable organ drops Custom bucket used for collecting salt water. Using a vanilla bucket to collect salt water can be disabled in the config now and butchery's own bucket can be used instead.
Fixes: Fixed issue with disabling individual carcasses/corpses not working Fixed issue with skinning mobs Fixed butcher enchantment issues. This can be placed on: Swords, axes, bows, crossbows and tridents.
Changes: Changed how salt and sulfur generate Revisited some of the butchery meats nutritional values
Added:
- Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture)
- Added sausage filler meat grinder attachment
- Added sausage links (placeable in piles and on hooks)
- Added forge:rawmeats for all raw meats
Fixes:
- Fixed pillager disguise spamming console
Added:
Added tags for each animal and mob. Now if you have another mod installed that replaces vanilla animals/mobs with their own variant you can add their variant to the tag list and it will drop the carcass. (However this will have the vanilla model/texture) Added sausage filler meat grinder attachment Added sausage links (placeable in piles and on hooks) Added forge:rawmeats for all raw meats
Fixes:
Fixed pillager disguise spamming console
Added: Added new compatibility system for blood - you can now change the blood grate with the butchers papers. Doing so will change the blood inside to that of the mod that has been selected. Config option to instantly drain carcasses/corpses instead of waiting. Ability to place butchers papers down as a decoration block
Fixes: Fixed blood continuously dripping and the blood grate filling when the carcass has been destroyed/removed. Fixed issue with picking up lava with buckets in an ocean biome
Changes: Re-worked and improved the bleeding procedures for each mob