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Blood Magic

Blood Magic

An arcane art for ultimate power

372.0k
142
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.20.1
1.18.2
1.16.3–1.16.5
1.12.2
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
1.7.2

Platforms

Forge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

WayofTime
WayofTime Owner
mystchonky
mystchonky Member
TehNut
TehNut Member
VT-14
VT-14 Member
Wrincewind
Wrincewind Member

Details

Licensed CC-BY-4.0
Published last year
Updated last year
DescriptionGalleryChangelogVersions

Show all versions

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9

BloodMagic-1.8.9-2.0.0-1

on Sep 8, 2023
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Initial release of the open beta for the mod to Minecraft v1.8.9! This mod version has a lot of changes. Because it is a full-on rewrite, some of the mechanics of the mod have changed/are going to change. As such, the feel of the mod will be slightly different than previous iterations.

This mod has a large amount of compatibility with the recipe look-up mod, Just Enough Items (JEI). It is VERY much recommended that you download JEI, since it will make your life a lot easier with the new mechanics.

Because this is a beta of a rewrite, there will be a lot of missing content. I am trying my hardest to add new content as fast as I can, but my team and I are only human and can only code so fast. Please give a little patience while we make the mod the best it possibly can!

Also, please submit bug reports or feature requests to the github, https://github.com/WayofTime/BloodMagic. We'll get to the issue soon!

Changelog:

  • Initial release - added Rituals, imperfect rituals, the Blood Altar, and sigils
  • Added "Alchemy Array" crafting - this is achieved by making some "Arcane Ash" and clicking on the ground to create an array. You then click on the array with the first ingredient and then the second - breaking the array will give the items back.
  • Added JEI compatibility
  • Added WAILA compatibility
  • Added most of the sigils back - they work, and can be spawned in via the creative menu, but only some of them have recipes via the Alchemy Array crafting.
  • Used the Unity textures for most of the stuff in-game and stole one or two texture artists. Oops!
  • A LOT of under-the-hood work to make the system work better.

BloodMagic-1.7.10-1.3.3-17

on Sep 8, 2023
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Fixed an issue in -15... Not sure, but casing seems important when referring to cached stuff.

  • Allows any instanceof BlockBeacon
  • Weak Rituals are disableable
  • Teleposer flacklist fixed
  • Command overhaul
  • LP configs
  • Creative bypass for Expulsion ritual
  • Better biome control for the Ritual of Gaia
  • Fix for null recipes

BloodMagic-1.7.10-1.3.3-15

on Sep 8, 2023
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This is the final Blood Magic version for 1.7.10. As such, it's mainly just bug fixes and code clean up.

BloodMagic-1.7.10-1.3.3-13

on Sep 8, 2023
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- Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour.

BloodMagic-1.7.10-1.3.3-12

on Sep 8, 2023
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- Performance build, and also improved/fixed the dynamic mace mine speed.

BloodMagic-1.7.10-1.3.3-11

on Sep 8, 2023
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- Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!

Deobf version found here! https://www.dropbox.com/sh/0aqvalqobu61t44/AADZq-GuoDeuNzgg6zueVM_Ca?dl=0

BloodMagic-1.7.10-1.3.3-10

on Sep 8, 2023
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- Fixed borked elementals and demons.

- Elementals now properly rotate! :D

BloodMagic-1.7.10-1.3.3-7

on Sep 8, 2023
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- Fixed API calls so that they no longer reference the main mod.

Deobf jars found here: https://www.dropbox.com/sh/0aqvalqobu61t44/AADZq-GuoDeuNzgg6zueVM_Ca?dl=0

BloodMagic-1.7.10-1.3.3-6

on Sep 8, 2023
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- Fixed the Void sigil so that it now works.

- Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item...

- Fixed the LP bar rendering.

BloodMagic-1.7.10-1.3.3-5

on Sep 8, 2023
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BloodMagic-1.7.10-1.3.3-5

on Sep 8, 2023
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- Made the Ritual of Magnetism more efficient by caching ore blocks.

- Created the Ritual Dismantler to dismantle rituals automagically (if they are active).

- Added achievements. Yup!

- Removed FBOs from the mod, so that lower-end computers can use the mod more easily.

- SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.

BloodMagic-1.7.10-1.3.3-4

on Sep 8, 2023
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BloodMagic-1.7.10-1.3.3-4

on Sep 8, 2023
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- Added an "Author" to the books

- Had to yell at TehNut a tad :D

BloodMagic-1.7.10-1.3.3-3

on Sep 8, 2023
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BloodMagic-1.7.10-1.3.3-3

on Sep 8, 2023
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- Updated Guide-API so that the books are less funky. Please update Guide-API to at least version 19+. This was done to fix some backwards-compatibility issues with the books.

BloodMagic-1.7.10-1.3.3-2

on Sep 8, 2023
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- Added in-game books! These can be obtained by crafting a "Mail Order Catalogue" and throwing it on the ground.

- Added the Incense system! A handy method of scaling Self-Sacrifice to higher efficiencies by utilizing "mundane" materials. More detailed information can be found in the book "The Alchemist."

- Fixed the teleposer so that it may telepose players both directions (this was an offset issue)

- Teleposers may now telepsoe players and entities across dimensions!

- The Sigil of Holding now has a GUI that is brought up by shift-right-clicking. To cycle between sigils, you now use your scroll wheel while the sigil is selected.

- Changed the Focus of the Ellipsoid ritual so that it now places blocks in the ellipsoid using blocks in a chest below the MRS.

- Ritual Diviner now auto-constructs rituals, and in SSP (will be fixed for SMP later) it will show a ghost outline of the blocks of the ritual when moussing over the MRS.

- Added AgriCraft crops to the Harvest Handler

- Fixed Phantom Bridge being derpy when in the player's armour.

- Created the "Blood of the New Moon" ritual that will rip up a sphere of earth from the ground and into the air.

For more info about the items, read the books! I hope you will enjoy them!

BloodMagic-1.7.10-1.3.2-1

on Sep 8, 2023
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- Once again, fixed a lot of bugs. They aren’t really happy at me, but hey, they don’t get kick-ass armour!

- Oh, and also added Project: Omega at long last! This grants a lot better armour (subjective) to the user. See the relevant section.

- Added the Dawn ritual stone and scribe tool (glowstone block inside of a T6 altar), as well as an upgraded Ritual Diviner in order to place the stones.

- Temporarily removed the books to stop lag from a lot of computers – these will be finished soon!

- Added Reagent effects to the Well of Suffering, such as Potentia (vertical range), tenebrae (extra LP), and offensa (extra damage)

- Oh, also added an Autocrafting ritual. Oh well!

BloodMagic-1.7.10-1.3.1-7

on Sep 8, 2023
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BloodMagic-1.7.10-1.3.1-7

on Sep 8, 2023
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Hopefully last iteration...

- Vastly improved the speed of the Compression Handler load time from ~3min to around 3 seconds. Thanks, Player!

- Fixed the Sigil of the Blood Lamp so that it may now work properly in the Sigil of Holding

- Added a rare condition called "Pax Pox"

BloodMagic-1.7.10-1.3.1-5

on Sep 8, 2023
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More permanent fix than 1.3.1-4.

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