- Notice: I forgot to include the credits and the mod showcase video in the mod description. They are now included.
- Giant zombie will no longer appear in the "Monsters hunted" tab, as it is not a required nor obtainable mob.
- Added a "Dinnerbone mode" option in the Debug mode tab.
- Updated and renamed the "Debug Mode" tab to a configuration GUI so you can configure the mod while the game is running.
- You can now /give yourself any item shown as an item stat by Shift+Click-ing it. Hold down CTRL as well to /give yourself one item only. Requires /give permission.
- Added a special "Debug" tab (mainly so I could more easily debug the mod)
- To access the "Debug" tab, hold down CTRL while cycling tabs
- Decreased the size of Mob stat GUI boxes (they were too big)
- Tweaked the ways certain entities are render on the GUI so as to have them look better
- Added a new special config file so you can manually define how certain GUI entities are rendered on mob stats
- More info regarding the Debug tab as well as the new config file will be available on the GitHub repository page
- Because displaying GUI mobs requires a copy of them to be "summoned" aka "created", and players can not be "summoned", the local player entity is now used for displaying the player mob stat (similar to how the inventory screen does it)