Fixes:
- Fix host player being coloured incorrectly on the map in singleplayer
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.8
Fixes:
- Bump surveyor to 0.6.2 - Breaks network format on 1.20 - fixes landmark ownership issues.
- fix waypoint permissions & null checks for 0.6
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.7
Changes:
- Bump surveyor to 0.6.1 for new configuration, commands, and fixes - see the 0.6 changelog
- This should fix issues with singleplayer exploration being reset due to auth failure
- New debug commands can be used to remove bugged landmarks if they get stuck
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.6
Fixes:
- Bump surveyor to 0.5.5, fixing issues with palettes and another with shareAllStructures.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.5
Fixes:
- Connector foolproofing
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.4
Fixes:
- Bump to surveyor 0.5.3, fixing a crash in multiplayer on 1.21
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.3
Changes:
- Update to surveyor 0.5.2, turning a few crashes into logged errors.
- Don't re-include kaleido, reducing jar size.
- optimize textures w/ oxipng (
oxipng -o 6 --strip all --alpha **/*.png
) - jar size is roughly halved.
- add an extra null check for surveyor handing AA null structure types.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.2
Changes:
- Update to Surveyor 0.5.1, fixing issues with save bloat caused by other mods meddling with biome reference integrity.
- Fix an indexing typo that caused some nether biomes priority calculations to be incorrect, and cause a crash on surveyor 0.5.1.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.1
Changes:
- keepZoom and keepOffset options by @MUKSC
- Unique village textures by lumiscosity
- Overall:
- A unique look for all village types
- Unique map markers for each
- Desert-specific variants for paths and pens
- More building types, both drawn and composited from existing assets.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.0
Fix:
- Biome fallbacks failing when TAGS_LOADED occurs after the client world starts ticking, causing ???s in initially-loaded areas.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.2
Fix:
- Scroll containers (add marker modal, marker bookmarks) being broken due to components not propagating size updates
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.1
Changes:
- Reimplement marker clipping, and add a near-clip to village markers, removing them when the map is fully shown.
- Re-add village structure priority, preventing "all-path villages" (oops)
- Adjust a couple of texture selections for villages
- Connect paths to village structures wherever appropriate (not desert houses - needs a different path texture)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.0
Fixes:
- Use vanilla method to render tooltips, respecting positioning / theme mods.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.3
Fixes:
- Update to latest surveyor, fixing an infinite loop
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.2
Changes:
- Update to latest surveyor
- Improve save/disconnect performance
- Fix a few crashes related to sharing and client data sync
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.1