Fixes:
- Fix for recursive stack handling not returning the first value found for Accessory Nest util methods
- Disable effect rendering within the Accessories Screen due to issues of overlap
- Fix issues with mipmapping
API:
- Change to
canEquipFromUse
removing theSlotReference
parameter - Adjust Equip methods for
AccessoriesCapability
and new variant for checking - Adjust update behavior for set/remove to use ContainerListner
- Cleanup and refactors
Fixes:
- Fix an issue with renders not being registered when the reload event is fired
- Switch atlases for groups fixing mipmap dropping
- Add config option to adjust quick equip action
- Adjust highlight rendering and add new configuration options
- Permanent fix for issues of accessories data serialization problems
Major bug fixes for serialization issues and more.
Fixes:
- Fix issues with exponentially increased fortune and looting amounts due when having accessories equipped
- Fix possible crash with SlotAttributes containing invalid characters when saved
- Prevent issues with duplicate Unique slots being able to be registered
- Prevent crash when trying to remove modifier from no existing container
- Fix issues with serializing render options leading to crashing or not saving data
- Fix missing packet handler for holder data syncing
- Fix missing slot info for when the slot amount is zero within the tooltip
Small adjustment to tags switching to accessories:any for any Accessory that can be equipped in any slot rather than accessories:all.
It also contains some changes for tooltips to minimize tooltip size by stating the slots are not equippable within instead of allowed slots when such is longer.