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Immersive Winds

Immersive Winds

Overhauls rain, snow and adds wind into your Minecraft world for an immersive quality of life improvement!

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Adventure
Decoration
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.4

Platforms

Fabric

Supported environments

Client and server

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Links

Report issues View source

Creators

Vibzz
Vibzz Developer

Details

Licensed CC-BY-NC-ND-4.0
Published last year
Updated last week
DescriptionGalleryChangelogVersions

Environment client Environment server

Mod loader Fabric Mod loader Forge

Modrinth CurseForge

Report issues or suggestions here:

Github

!! Update 0.8.3 !!

  • Fixed crashes related to block contexts caused by other mods
  • Fixed crashes related to bufferbuilder
  • Fixed rain spawning underground
  • Fixed console spam for servers
  • Fixed rain dissapearing after joining world
  • Fixed issues with wind interpolation
  • Fixed issues related to S2C and C2S communication
  • Fixed some issues related to singleplayer and server initialization
  • Refactored rain rendering code somewhat and fixed small issues
  • Fixed issues with frustum culling
  • Added more debug logs
  • Made small changes to config in modmenu
  • Changed how wind changes overtime: less random + momentum in directions

Update 0.8.2

  • Hotfix for crashes
  • Overhauled config menu
  • More customizable options for rain
  • Resourse Pack mode for RP's that do custom rain
  • Better debug for rain
  • Code cleanup and file cleanup

Update 0.8.1

  • Hotfix for crashes

Update 0.8

No longer requires Particle Rain

  • Using Particle Rain with IW could cause issues or crashes, compatiblity may or may not be added

Changes:

  • MORE VERSIONS

    • 1.20.5
    • 1.20.6
    • 1.21 - 1.21.5
    • Currently now supporting 1.19.4 to 1.21.5
  • SERVER SUPPORT

    • Syncing is server to clients (S2C)
    • C2S not all features will work since its only client sided (WIP)
    • Still works for singleplayer worlds
  • Dynamic rain

    • Rain is raytraced for accurate rain simulation
    • Only a slight performance loss at default settings
    • Follows the direction of the wind
    • +Changeable settings via config
  • Snow revamp

    • Snow particles will spawn with 'snow fog'
    • 'Snow fog' is meant to make is more immersive and denser
    • +Changeable settings via config
  • Blacklist changed to a whitelist

    • Blacklisting all the particles was annoying idk
  • Wind Wisps

    • Spawns around the player and simulates the direction of the wind
    • Really cool looking
  • Wind

    • Saves wind state on worlds you play on, continues the wind where it left off
  • WORKS WITH SHADERS

    • If rain is glitching out with shaders turn off any waving effect for rain
  • Smaller Changes:

    • Different particles while raining depends on surface type
    • Rain drip particles will make their own particles upon landing depends on surface type
    • +Toggleable settings via config

Some bug fixes and other additions:

  • fixed lag in the nether
  • hopefully fixed the issue with the whitelist not working with all particles
  • added more config options
  • added debug toggles in config for error reports
  • fixed config options not saving

0.9 Planned features:

  • Curseforge page
  • Maybe forge version
  • Bug fixes from 0.8
  • Maybe wind re-work
  • +Whatever else comes up

Immersive Winds is in beta and I am working on it when I can!

Modrinth is open source.

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