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Scorched Guns 2

Scorched Guns 2

A pack featuring a variety of guns, mobs, dungeons and more!

62.8k
210
Adventure
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.20–1.20.1

Platforms

Forge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

ribss498
ribss498 Member

Details

Licensed GPL-3.0-or-later
Published 11 months ago
Updated 6 months ago
DescriptionGalleryChangelogVersions
All versionsScorched Guns 2 0.3.0

Scorched Guns 2 0.3.0

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Changelog

  • Added the Asgharian Citadel Structure (thanks to suggestedone9 on the discord server!)
  • Adjusted the existing structures to generate more naturally
  • Fixed turrets targeting mobs without a targeting module installed
  • Completely reworked the Laser Musket, to use the new Energy Gun type(chargeable in lightning battery)
  • Added The Waltz Conversion, the first of a few more new Energy Guns
  • Added MK43 rifle, a gyrojet rifle
  • Reverted some changes to gyrojet pistol, heavily nerfed damage, to serve more as a rocket jumping tool
  • Fixed not being able to make a Supply scamp follow
  • Fixed Locust being a manual reload
  • Balanced some enchantment values
  • Added tooltips to the healing salves
  • Made powder and ball and grapeshot require Hardended pebbles now
  • Added Energy core, used for crafting Plasma Core, and is used in the new energy guns
  • Added Enemy log, allowing you to specifiy the mobs you want your turrets to shoot

-Adjusted turrets to be able to fire at smaller mobs

-Fixed incorrect casing ejection for turrets

-Added a system where Electric guns can disable turrets for a few seconds

-Adjusted hitbox of turret to make it a bit easier to hit

-Made Auto turret slower as it was firing too fast and wasting bullets due to I frames

-Added Ammo turret module, a cooler looker hopper to supply ammo

-Tweaked the modules, to more easily place towards the turrets

-Made Plasma a fuel source

-Added Plasma Lantern

-Added the Gun Shelf

-Added a system where certain 1 handed guns can become carbines when equipped with an extended barrel, and makes them more stable

-Removed use of the Two handed One handed weapon type, swapped all them to 1 handed

-Added the Hot barrel enchantment, shooting fills a gauge that increases fire rate and damage, at the cost of recoil and accuracy

-Removed Flame Seeder (formely fire starter)

-Tweaked all enchantments to be a bit more balanced

-Added the Piglin Blueprint to piglin bartering loot table, as well as sheol dust

-Added Copper and Iron blueprints to the supply scamp loot table

-Increased the odds of getting an iron blueprint from Gunsmith villagers at level 5 higher

-Vastly increased the health of TAMED scamps, and made hitbox much smaller to prevent sufficating in walls as much

-Inverted the right click behavior of the scamp, shift right clicking now changes state

-Added patrolling state for scamp, emitting particles to shows its "Patrol Origin Point" in this state it will attempt to deposit its inventory into any container

-Added the scamp controller wand, allowing for more control over scamps, such as Shift right clicking a container to set it as the linked scamps drop off point, or shift right clicking a non container to set its patrol origin

-Hopefully fixed Sky Carrier spawning issues

-Adjusted sulfur gas to take into account the "gas_mask" tag, with a few mods gas masks added by default

-Added the brawler, an iron tier bearpack shotgun

-Added nitro buckshot, used in bearpack shells and nitro keg

-Adjusted some Grenade and Powder keg to use buckshot

-Added a "Vent Power" system to the 2 vents, where stacking vents (up to 5) now increase production rate of the vent collector

-Fixed Sulfuric vents considering its own stacked vents to be considered new vents

-Various gun tweaks

-Shotguns in general now fire slightly tighter spreads

-Decreased the ADS modifier for tightening spread

-Adjusted some of the create recipes to accept sulfur dust alongside sulfur chunks

-Fixed some model issues

-Added a system where different bullet types interact with shields differently, causing more damage, some damage bypass, and chances of putting shield on cooldown

-Added recipe for crushing vehement coal into nitro powder dust -Increased the yield of Diamond Steel Blend

Files

ScorchedGuns-0.3.0-1.20.1.jar(10.57 MiB) Primary
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Metadata

Release channel

Release

Version number

0.3.0

Loaders

Forge

Game versions

1.20–1.20.1

Downloads

202

Publication date

September 15, 2024 at 8:18 PM

Publisher

ribss498

ribss498

Member

Version ID

Modrinth is open source.

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