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Armor Tweaks

Armor Tweaks

Makes armor protection & toughness super configurable.

4,310
15
Cursed
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Fabric
Quilt

Supported environments

Server-side

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Links

Report issues View source

Creators

ryleu
ryleu Owner

Details

Licensed GPL-3.0-or-later
Published 2 years ago
Updated last week
DescriptionChangelogVersions

Minecraft Armor Tweaks

Tired of protection being too powerful? Fed up with the slap fights, waiting for the other player's four sets of gear to degrade? Well, wait no more!

This mod does a few things:

  1. Make the max damage reduction by armor points configurable
  2. Make the damage reduction provided by protection configurable
  3. Provide a few alternate ways of handling toughness
  4. Remove armor caps. Total armor or protection point values above 20 will bypass the configured limits, similarly to the mod AttributeFix

Purpose

I'm working on a total combat overhaul, and the main issue I discovered is that armor is simply too strong. My solution is to simply nerf the everliving heck out of it.

Configuration

All configuration is done through the file config/armor-nerf.json5 in your .minecraft directory or through Mod Menu. Vanilla values are shown here:

{
  "armorPercentage": 0.8,
  "protectionPerPoint": 0.04,
  "removeArmorLimit": false,
  "armorFormula": "vanilla"
}

armorMultiplier is the amount of damage protection that full diamond armor (a full armor bar) will provide.

protectionPerPoint is the percentage of damage reduction granted by each protection point. You can read up on what a protection point is here.

removeArmorLimit: removes the cap of 20 armor points.

armorFormula is the formula used to determine how armor and toughness affect damage taken. It can be one of these options:

  • vanilla: This is how vanilla typically calculates it. Read up on how that works here.
  • toughness_disabled: Ignores the toughness system entirely.
  • flat_toughness: Toughness reduces the incoming damage by a flat amount.
  • large_toughness: Toughness makes armor more effective against larger attacks.
  • crumbling_armor: Rebel's insane formula that makes toughness add to the armor value based on durability.

Extending

If you want to add more formulae, you totally can! Just make your formula class extend me.ryleu.armornerf.ArmorFormula and then register your new class with me.ryleu.armornerf.ArmorNerf::registerFormula. The id you pass in will become the string you have to input into the config.

Questions, Comments, or Concerns

Feel free to reach out in the issues section of this page, or on Discord @ryleu.

Credit

  • wizardwatch for the icon
  • Rebel459 for formula ideas

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