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Curvy Pipes

Curvy Pipes

A logistics mod that adds non-block based pipes that can have arbitrary curved shapes

8,396
96

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.12.2
1.7.10

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

cyb0124
cyb0124 Member

Details

Licensed ARR
Published 5 months ago
Updated yesterday
DescriptionGalleryChangelogVersions

Full Changelog | Discord

This mod adds curvy pipes to Minecraft. It allows you to create arbitrary curve shapes.
Demo Screenshot

Curvy pipes have full collision physics support. Here's a circular animal pen made of pipes, and a ramp you can walk on.
Physics Demo

Pipes from this mod aren't block-based: you can fit multiple pipes within the same block space, or even share space with other mods' blocks. Tiny pipes can fit inside the 3-pixel gap above a create depot:
Pipes sharing space with other blocks

Performance

This mod is optimized for both FPS and TPS, with core algorithms implemented in native code and VM/native crossings carefully minimized. As of version 1.2.2, it should perform similarly or better than other block-based logistics mods.

Functionality

Pipes can pass through unloaded chunks, and will function normally as long as the machines they attach to are loaded.

Item pipes can filter and regulate items. They can either actively push items to other pipe ends (Extract Mode), or actively pull items from other pipe ends (Retrieve Mode). Fluid pipes can filter specific fluids.
Configuration UI

Applied Energistics (AE2) integration: if you have AE2 installed, all types of ME cables can be made curvy by using them in off-hand (or left-click toggle in 1.7.10). You can connect curvy ME cables directly to cable parts (e.g. buses & terminals). The curvy ME cables work similarly to the original cables: curvy quartz fibers can be used to segregate networks, curvy dense cables can't directly attach to parts, and curvy smart cables will display the channel count in-world.
AE2 Integration

GregTech Integration: if you have GTM (1.20.1+) or GTCEu (1.12.2) or GT5u (1.7.10) installed, all GregTech's EU wires and cables can be made curvy by using them in off-hand (or left-click toggle in 1.7.10). The curvy cables work similarly to the original cables: they have EU loss as shown in the tooltip, and will burn up if you overload them. Similarly, all item and fluid pipes from GregTech can be made curvy, and the fluid pipes will follow the same temperature & material restrictions specified by the GregTech pipes.
GTCEu Integration

New in 1.8.0: Added an optional grid system that helps aligning pipes to regularly spaced points. It can be enabled by middle-clicking empty space.
Alignment Helper

New in 1.5.0: Added radial menu for editing nodes. By inserting / moving / deleting nodes, existing curve shapes can now be modified without needing to break the pipes.

This mod is still in active development. A more advanced logistics system, more performance optimizations and integration with other content mods are planned for the future.

Known Incompatibilities

  • Won't work if "Immersive Portals" is installed.
  • [1.20.1+] Won't launch if some version of the "Physics Mod" is installed.

Additional Info

  • Most of the mod's functionalities are implemented in Rust compiled to native code, rather than Java.
  • Supported platforms: x64 Windows, x64 Linux, ARM64 Linux, ARM64 Android (Pojav, 1.20.1+ Only), x64 MacOS, ARM64 MacOS (Apple Silicon).
  • 32-bit platforms will not be supported.
  • Pipe types and recipes are customizable for modpack use. See config/curvy_pipes_default.yaml for details.
  • Feel free to redistribute or use in any modpack.

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